Global Animation Software Market to Reach US $2.0 Billion by 2017, According to a New Report by Global Industry Analysts, Inc.

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GIA announces the release of a comprehensive global report on Animation Software market. The global market for Animation Software is projected to reach US $2.0 billion by the year 2017, catalyzed by rising demand for animation content particularly in the entertainment industry. In addition, availability of animation software at affordable rates and the expanding viewer base is driving market expansion. Going forwards, the market is expected to witness robust growth on the back of significant infrastructure developments and fast-paced technological advancements.

Animation Software: A Global Strategic Business Report

Follow us on LinkedIn – Animation is one of the few entertainment media for which popularity transcends all ages, and is also among the fastest growing industries in the world. Fast-paced technological advancements have ensured that computer animation finds wide appeal among audiences of all classes and ages. Animation, which is increasingly finding application in movies and video games in the form of special effects and computer graphics, has witnessed rapid growth over the years and has emerged into one of the most prominent industries in recent times. The entertainment industry is the major end-use category for animated content and its exponential growth, particularly in film and television broadcasting sectors augurs well for the animation market. Further, unprecedented use of the Internet medium has contributed to enhanced demand for animation-based entertainment content. The increased adoption of software across various market verticals such as in training and instruction programs, for web pages, video games and films, among others is fostering demand for software. Against this backdrop, the market for animation software is slated to witness robust growth.

Of late, the animation market has been looking at a wave of changes that bode well for the market. From animation content gaining popularity across all age groups, to a strong surge in demand for 3D animation, to rapid increase in satellite and cable TV broadcasting operations, new trends are contributing to the growth of the market. In the coming years, the industry is expected to grow to new heights owing to rapid technological advancements and large-scale improvements in infrastructure facilities. The availability of software at reasonable costs, emergence of new application areas, in addition to the growth of existing end-use verticals is also expected to drive demand for animation software. However, the market, particularly in the developing countries is likely to continue to encounter impediments in the form of shortage of skilled manpower, inadequate budgets, lack of infrastructure and high dependence on outsourced work from western countries. The trend towards outsourcing not only for post-production activities but also for pre-production tasks, will continue to gain ground as animation companies continue to seek low cost avenues for producing content.

The market for animation software is strategically positioned as a strong contender in the global animation market. Developed western markets of US and Europe represent the leading regions for animation software, as stated by the new market research report on Animation Software. The Asian market on the other hand, displays immense potential for future growth, primarily owing to the increasing use of computer animation for production processes in burgeoning markets of India and Philippines. The Asia-Pacific market is poised to expand at a strong CAGR of over 18% over the analysis period.

The global animation software market is largely dominated by a handful of deep pocketed, international players who are the primary trendsetters. The rest of the market is highly fragmented with several medium and small players competing for stronger positioning and bargaining power. Key participants profiled in the report include Adobe Systems Incorporated, Autodesk, Inc., Autodesk Media and Entertainment, BIONATICS, Caligari Corporation, Corel Corporation, MAXON Computer GmbH, NewTek, Inc., Smith Micro Software, Inc., Side Effects Software, Inc., STRATA, Toon Boom Animation, Inc., and Xara Group Limited.

The research report titled “Animation Software: A Global Strategic Business Report” announced by Global Industry Analysts Inc, provides market insights as well as comprehensive review of key market trends, industry overview, product introductions, recent industry activity and profiles of market players worldwide. Analytics are presented in dollar value for major geographic markets such as United States, Japan, Europe, Asia-Pacific and Rest of World. The study also provides historic data for an insight into market evolution over the period 2003 through 2008.

For more details about this comprehensive market research report, please visit – http://www.strategyr.com/Animation_Software_Market_Report.asp

About Global Industry Analysts, Inc.
Global Industry Analysts, Inc., (GIA) is a leading publisher of off-the-shelf market research. Founded in 1987, the company currently employs over 800 people worldwide. Annually, GIA publishes more than 1300 full-scale research reports and analyzes 40,000+ market and technology trends while monitoring more than 126,000 Companies worldwide. Serving over 9500 clients in 27 countries, GIA is recognized today, as one of the world's largest and reputed market research firms.

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Global Industry Analysts, Inc.
Telephone: 408-528-9966
Fax: 408-528-9977
Email: press(at)StrategyR(dot)com
Web Site: http://www.StrategyR.com/

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