Learning English doesn't only take place inside the classroom
Copenhagen, Denmark (PRWEB) June 29, 2009
Picture this. Eight year old Juan sits in front of the computer in the Internet café near his home in Bogotá, Columbia. He concentrates deeply as he records his first song in English. The sound must be perfect and the pronunciation correct, because he invited his cyber friends to his concert later. On the other side of the world in Luxor in Egypt, six year old Mustafa logs into Mingoville World from his dad's computer in the corner of the living room. Excited, he prepares for the concert he'll attend with his friend Juan, knowing afterwards they will chill out, talk, and drink seawater in the Mingoville café.
Kids are the new social wizards. They spend time on social networks and move around in virtual worlds as if they were their second home. According to a recent forecast from Strategy Analytic, the number of kids in virtual worlds is expected to grow 25 % each year reaching 209.9 million kids in 2015. Kids' social lives and relationships are created, developed, and shared in virtual worlds. Mingoville goes a step beyond that, turning social networking into social learning where kids learn English in the flamingo-filled massive multiplayer online game (MMOG) while making work fun.
"Learning English doesn't only take place inside the classroom," says Mingoville's Founder and CEO, Stephan Stephensen. "It was clear to us we had to be where the kids were--using social media as a teaching tool. If we want to help kids improve their English competency voluntarily, we need to cater to them in their own environment. Creating a virtual world that combines teaching English for children with games and socialization is the best way to obtain an immersive yet effective learning environment. Adding a virtual world to our interactive English program also gives us the opportunity to provide better ESL education for everybody, regardless of their limited access to education and learning resources in their home country. Although it requires a broadband connection and a PC, everything is stored online so the children can login from anywhere 24/7."
The gaming experience in Mingoville's new virtual world for kids is based on high quality, funny, and lively avatars and educational English games which motivate kids to continue improving their language skills on a long-term basis. "We release new features every day and develop new games and activities constantly to keep the kids interested," says Program Manager, Thomas Geinaes. "The more they play and learn English, the bigger the reward of coins and feathers to play with. It offers them an incentive to learn. The more they learn, the more fun they can have throughout Mingoville."
The Mingoville virtual world is different than other virtual worlds in that it provides a correlation between entertainment and learning. Mingoville was created on the premise that kids learn English best when they have fun. All games and activities are educational, and kids can play with or against their friends in English. For example, in the Letter Game the focus is on spelling different words. The Concert Game enhances pronunciation and sentence structure. The boat race is about word recognition.
Mingoville features English safe chat, which gives students an opportunity to practice their English vocabulary in live interaction with their friends while still protecting them against bullying and inappropriate language. The safe chat feature answers the concerns of parents and teachers, so Mingoville can provide a safe environment for conversation.
The "edutainment" model allows children to learn English by interacting, clicking, exploring, and socializing. The comprehensive virtual English language program is based on advanced technologies and the newest pedagogical knowledge. This immersion allows students to learn through a variety of methods such as direct interaction with the exercises and games, visual learning, and audio elements to help students perfect their English pronunciation.
Mingoville is dedicated to teaching kids in the 5-14 age group English and to create equal educational opportunities for everybody.
Learning English is important now, but it will be even more important for kids in the future, opening more doors to their education and employment options. Mingoville is not only supported by educators and based on curriculums of the Scandinavian countries, but is also endorsed by governments and NGOs around the world as an effective English language e-learning program. Over 700,000 children around the world are already using Mingoville's free online English courses.
Mingoville's e-learning platform was founded on the principle that learning should be fun, and its development was sponsored by the Danish Ministry of Education - the IT-Center for Education and Research - as a means of integrating more IT in elementary schools.
For more information about Mingoville's free online English learning program, please visit http://www.Mingoville.com