Writing music for games is different from anything most composers have ever come across; game sound design also presents challenges that are technically and creatively unlike those for film, tv or music production.
Seattle, WA (PRWEB) April 28, 2011
SoundCon, LLC announces the addition of Los Angeles, CA to its list of 2011 locations for GameSoundCon, conference on game music composition and game sound design. GameSoundCon 2011 LA is an intensive full-day seminar for composers, sound designers, recording engineers and other audio professionals, teaching the unique creative, technical and business challenges of working in the game music and game sound industry.
“We began GameSoundCon in Los Angeles in 2009, and are thrilled to return,” said Brian Schmidt, Executive Director of GameSoundCon. “Since then, GameSoundCon has attracted attendees from five continents to learn the information critical to let them hit the ground running when they land their first game audio job.”
“Writing music for games is different from anything most composers have ever come across; game sound design also presents challenges that are technically and creatively unlike those for film, tv or music production,” continued Brian. “Although many schools teach music composition and sound design, few cover the additional technical and aesthetic skills needed to compose game music and create sound effects for interactive video games.”
GameSoundCon 2011 LA will be held on June 6, 2011 at the Dolby Labs screening theater in Burbank, California.
For more information on GameSoundCon contact Brian Schmidt, Executive Director or visit http://www.GameSoundCon.com.
GameSoundCon, founded by Brian Schmidt, is dedicated to education on the art, technology and business of writing music for games and game sound design. Schmidt received the Game Audio Network Guild’s Lifetime Achievement Award, and is a 24 year veteran game music composer, game sound designer and music technologist, having written music and created sound effects for over 130 interactive games, one of which, his theme from the video game, NARC, was later recorded and released by The Pixies. In addition to his creative work in game composition and sound design, Schmidt is the industry leader in game audio tools and technology. During his ten years at Microsoft, he brought interactive Dolby Digital surround sound to video gaming as architect of the Xbox and Xbox 360 audio and music systems. Schmidt is a frequent speaker on the game industry, having given keynote addresses and seminars on game music and sound throughout the world.