I CAN HELP THE WORLD™ Debuts HTML5 Online Game that Empowers Kids to turn a Game about Helping into a Reality

Help the world virtually and you help the world for real

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www.icanhelptheworld.com

We provide a platform for kids to get excited about helping the world, and... the opportunity to turn that excitement into real world impact 365 days a year.

Indianapolis, Indiana (PRWEB) November 26, 2012

Trailblazing into new territory where the greatest generation of helpers and givers can help the world and do good like no other generation before, I CAN HELP THE WORLD™ today announced the preview beta launch of their innovative HTML5 browser based game (http://www.icanhelptheworld.com). The inspiring gameplay is the first of its kind to put kids ages 6 to 12 at the helm of doing good through a humanitarian-based gaming platform. I CAN HELP THE WORLD™ donates 50% of their total revenue to their non-profit partners for a real-world impact.

“We believe the greatest generation of helpers and givers is here, and a relational approach is essential in order to transform the facts about how to help the world into a passionate lifestyle of helping and giving,” says Lisa Masterson, founder and CEO of I CAN HELP THE WORLD™. “Helping is no longer a random act. We provide a platform for kids to get excited about helping the world, and we also provide the opportunity to turn that excitement into real-world impact 365 days a year.”

Beginning today, players will be able to contribute to the world’s most pressing issues through altruistic gameplay efforts, while simultaneously building character attributes and having fun. The challenges within the game exist to ignite future generations of philanthropists and social entrepreneurs. Players will have a first-hand opportunity to learn how to resolve dilemmas of the world, and will also be empowered to become an asset in solving them.

What would be a “virtual good” in other video games is now a “virtual do good” in I CAN HELP THE WORLD™. These payments are distributed to highly effective non-profit organizations that are already working hard to solve the same issues that players are solving in the game. This real-world impact is possible through ongoing non-profit partnerships that I CAN HELP THE WORLD™ has formed.

HTML5 and WebGL components feature alluring ever-evoloving 3D environments and captivating 3D characters. Masterson adds, “DO GOODS™ are the characters we created. The powers they have, they supernaturally impart, to increase the power of giving and to expand your heart. Giving is the new getting, that's what we say around here. We want players to know that helping is no longer random, it's a lifestyle lived without fear.”

About I CAN HELP THE WORLD™
I CAN HELP THE WORLD™ is an interactive entertainment social business that exists to make helping addictive and giving desirable. I CAN HELP THE WORLD™ combines the sectors of entertainment, technology, social media, kids and family, philanthropy, and non-profits through a fresh approach. For more information, please visit http://www.icanhelptheworld.com or e-mail press(at)icanhelptheworld(dot)com


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