Changes Mobile Prototyping Forever with V3 Release

Share Article becomes the first prototyping tool to let users prototype apps for any device like Smart TVs, digital camera interfaces, or gaming consoles. It also supports animations for any UI item in a prototype, creating another mobile prototyping first.

"Hungry Birds" gaming app prototype demo

"Hungry Birds" gaming app prototype demo

With its V3 release, becomes the first prototyping tool to let users prototype apps for any device like Smart TVs or digital camera interfaces. It also supports animations for any UI item in a prototype, creating another mobile prototyping first., the interactive mobile app prototyping tool, announced its V3 release today, which promises to revolutionize prototyping as we know it. elevates prototyping to include custom device prototyping for pretty much any device with a screen, from SmartTVs to refrigerators. Adding to that, it becomes the first mobile prototyping tool to support full feature animations of UI items within a prototype screen. This release also includes keyboard events and web fonts, among other improvements. All new features can be experienced in this “Hungry Birds” demo.

Alexis Piperides, Product Manager for commented “Even though is perhaps the only mobile prototyping tool with which users can create shareable prototypes that work as a real app should, we felt the need take mobile prototyping a step further. How can we ignore all the different devices one can create an app for nowadays? We also cater mostly to UX pros, so we needed to pay close attention to their and their clients’ user experience when it comes to prototyping. With V3, users are not limited to standard devices anymore and can prototype for anything they want. If there’s a screen on it, they can prototype for it and animate any UI item. Something their clients would expect to see only on the finished product.”

Main V3 features in detail:

Custom device prototyping
Prototyping is not restricted to just mobile anymore. identified the growing issue of prototyping for the many different mobile devices and screen resolutions out there. Without wanting to restrict users to predetermined mobile devices and factoring in the ever evolving mobile industry, took things a step further. It gave users the liberty to determine their screen size dimensions and then apply their own device skin, to create a real user experience for the viewer. App prototyping now includes Smart TVs, gaming consoles, refrigerator interfaces, airplanes, cars, alarm clocks, medical equipment and pretty much anything with a screen interface.

Incredible animations
Since its launch, included between screens animations like slide, pop, fade, flip, turn and flow. It now comes to add animations for any UI item in a prototype screen. That means that users can interact with any item on the screen and make it animate, really bringing their prototype to life. Animations types include move, scale, resize, rotate and fade. Users can set a duration, easing effect and start delay for each animation, and set commands like loop iterations and repeat animation steps.

Keyboard events and web fonts
Users can now assign keyboard events and map each of these buttons’ functionality to support not-only-touchscreen and non-touchscreen devices. Keyboard events is a useful tool to complement a touch screen interface design that a user would want when prototyping for car radios, remote controlled Smart TVs, handheld gaming devices, etc.

V3 also comes to support web fonts. That includes using any of the 1000+ available fonts, freeing up prototypers to using more suitable fonts for their prototypes. The main benefit of using web fonts is that they show exactly the same in any device or browser.

See all features here definitely brings a lot of firsts in prototyping with its V3 release, opening up prototyping to the user’s imagination. For more visit

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Artemis Pattichi
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