Birmingham, UK (PRWEB) September 18, 2012
Packt Publishing introduces Microsoft XNA 4.0 Game Development Cookbook, written by Luke Drumm. The book attempts to accelerate XNA learning, enabling the developer to achieve high level tasks with XNA in a quick and efficient manner.
XNA 4.0 is a programming environment that allows to use Visual Studio 2010 to create games for Windows Phone, the Xbox 360 console, and Windows-based computers. XNA Game Studio 4.0 includes the XNA Framework 4.0, which is a set of managed libraries designed for game development based on Microsoft .NET Framework 4.
"Microsoft XNA 4.0 Game Development Cookbook" is the perfect resource for propelling game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360, and Windows Phone 7 game play.
There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but “Microsoft XNA 4.0 Game Development Cookbook” will help to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish! The book's recipes provide an insight of next level of game features such as 3D graphics, AI, and network play.
“Microsoft XNA 4.0 Game Development Cookbook” is a fast-paced cookbook for advanced game development tasks. Packed with step-by-step instructions and screen shots, the book will solve an experienced developer’s everyday coding problems. The book is available for purchase in print and popular e-book formats with the publisher. For more information, table of contents and a sample chapter, please visit the book's web-page. http://www.packtpub.com/microsoft-xna-4-0-game-development-cookbook/book