Kobold Press Releases Midgard Campaign Setting

Wolfgang Baur, Jeff Grubb and Brandon Hodge bring to life a Central European-flavored world of darkness and deep magic for Pathfinder Roleplaying Game and AGE System

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Midgard Campaign Setting

I feel as though the dawn is just now breaking on something great, and I am grateful for all the excellent company that has gotten Midgard Campaign Setting to this release.

Seattle, WA (PRWEB) October 09, 2012

The first major new worldbook for fantasy roleplaying games since Monte Cook’s Ptolus is out today from Kobold Press. Midgard Campaign Setting is compatible with Pathfinder Roleplaying Game, and includes an extensive section of rules for Dragon Age RPG. The book is already heavily supported by published adventures and sourcebooks for Pathfinder, AGE and 4th Edition Dungeons & Dragons, including Midgard bestiaries for all three systems.

The world of Midgard has its roots in lead designer and publisher Wolfgang Baur’s own home campaign that began when he was a teenager playing D&D Basic Edition. It has since expanded into a sprawling, serpent-encircled world of heroic adventure through a collaboration with fellow designers Jeff Grubb and Brandon Hodge, and a vibrant, creative community of project patrons.

“The kobold team worked really, really hard to make sure that the Midgard Campaign Setting went out into the world with plenty of useful, entertaining support material behind it,” says Baur. “The Midgard Atlas for the iPad is already out, and additional releases will roll out through the rest of this year. Items already underway include the Midgard Adventures series of modules, the Player’s Guides to the various regions, and the Journeys to the West expansion of the Wastes and the Western Ocean.”

The 296-page book is available in hardcover, softcover at http://KoboldQuarterly.com and includes:

  •     Pathfinder and AGE System rules for gearforged, kobold and minotaur PCs
  •     26 new backgrounds, 3 new schools of magic and new specialties for AGE System
  •     New clerical domains including clockwork, moon, hunger and beer
  •     More than 50 kingdom write-ups, with new feats and traits for each region of Midgard
  •     New spells, magical items, and incantations
  •     New gear and weapons unique to the setting

"I feel as though the dawn is just now breaking on something great, and I am grateful for all the excellent company that has gotten Midgard Campaign Setting to this release," says Baur. "In particular, I'd like to thank my wife Shelly, my cowriters Jeff, Brandon, Christina, Dan, and Adam, all the artists and cartographers, and every single patron who backed this mad venture, which has turned out far beyond my expectations."

About Wolfgang Baur
Wolfgang Baur is the Kobold-in-Chief at Kobold Press and the founder of Open Design, a collaborative game design company that has served as a doorway for many new game designers breaking into the industry as well as featuring work by industry veterans such as Ed Greenwood, David "Zeb" Cook, Jeff Grubb, Nicolas Logue, Richard Pett and Ari Marmell. Open Design’s innovative patronage model was the precursor to crowdfunding sites such as Kickstarter and IndieGoGo.

Wolfgang has edited Dragon, Dungeon, and Kobold Quarterly magazines and is the publisher of the ENnie and Origins award winning Kobold Guide to Game Design series. In addition to keeping the field open for newcomers, he has a long record as the designer of dozens of award-winning adventures for Pathfinder and four editions of D&D. His worldbuilding includes foundational work on Dark-Matter and Planescape. Wolfgang is a winner of the Diana Jones Award for Excellence in Gaming and lives in Kirkland, WA

About Jeff Grubb
An award-winning game designer and author, Jeff Grubb has over a hundred listed credits, including more than 15 published novels and over 30 short stories. He is one of the founding fathers of both the Dragonlance and Forgotten Realms campaign settings for Dungeons & Dragons, as well as Spelljammer and Al-Qadim. Jeff is also very comfortable in other people’s worlds, having worked in the Marvel Universe, Thieves’ World, the Worlds of Warcraft and Starcraft, and the Magic: the Gathering multiverse. His most recent novel is Star Wars: Scourge. He is currently a world-builder and author at ArenaNet, which has just released the computer game Guild Wars 2. He lives in Seattle with his wife, mother-in-law, and two cats.

About Brandon Hodge
Brandon's design credits include numerous Open Design projects, including Halls of the Mountain King and Sunken Empires, the Paizo adventures From Shore to Sea and Feast of Ravenmoor, and contributions to Paizo's Adventure Path line, as well as freelance work with Kobold Quarterly, 0one Games and Green Ronin. By day he owns and operates Monkey See, Monkey Do! toy store and the steampunk-and-circus-sideshow-themed Big Top Candy Shop in Austin, Texas. The demented twists he brings to Midgard's Wasted West can perhaps best be explained with his extracurricular hobbies collecting ouija boards, haunted antiques, planchettes, and other Spiritualist-related items, and displaying his world-class planchette collection on his website http://www.mysteriousplanchette.com. He lives in the historic Hyde Park neighborhood in Austin, Texas with his lovely wife Adrienne and their black cat, Miette..

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