Alexandria, VA (PRWEB) March 21, 2013
Alexandria-based Carney Labs LLC has announced the first in a series of learning games called MARI GAMES for 2013. MARI GAMES, http://www.marigames.org, is a competition among developers of all ages to create games to improve human performance and learning. The top developers in three different categories will win a piece of the $50,000 prize.
The first challenge in the series called the “Thinking Games Competition” launched on February 4, 2013 and accepts final submissions through April 15, 2013. Challenge one is focused on evidence-based games that will advance personalized learning around middle school math skills, including basic math, fractions, algebra, and geometry. The 2013 competition series will be self-sustaining as the submitted games from the first challenge will then produce outcomes to feed the next competition focused on patterns and data analytics on how the games are played.
MARI GAMES is looking for game developers of all ages and skill levels from high school, college, and professional to participate as either individuals or in teams across three categories. The categories include: Students, Academics (students with the assistance of faculty), and Open (for all other teams commercial, independent, non-profit, etc.).
Judges from the gaming and development industry will award cash prizes to the best submission by category where they will be announced in July 2013 at the Educational Data Mining (EDM) conference in Memphis, Tennessee.
MARI GAMES is a series of innovative competitions sponsored by Carney Labs LLC, Carnegie Mellon’s LearnLab, New York University’s Games for Learning Institute, and participating sponsor George Mason University’s Game Design.
The next competition in the MARI GAMES series focused on data analytics will be announced during the kickoff at the EDM conference in July 2013.
Steve Koczara | Carney Labs LLC | 703-956-5114
About Organizing Sponsors
Carney Labs LLC
Carney Labs LLC is a Performance Acceleration® company providing services and technologies to improve individual, team, and enterprise learning and job performance. In support of this, Carney Labs is involved in research, development, and application of adaptive personalization technologies that draw on multiple domains including conversational agents, intelligent tutoring systems and gaming. http://www.carneylabs.com
Carnegie Mellon/The Pittsburgh Science of Learning Center/LearnLab
The Pittsburgh Science of Learning Center (PSLC) is a NSF funded collaborative science of learning center focused on robust learning. LearnLab, stage of the PSLC, is a novel, internationally available research facility designed to dramatically increase the ease and speed with which learning researchers create rigorous, theory-based experiments that pave the way to an understanding of robust learning that is both rigorous and realistic. The PSLC also hosts DataShop, the largest open repository of fine grained educational data derived from intelligent tutors, online learning environments, and educational games. http://www.learnlab.org
New York University/The Games for Learning Institute
The Games for Learning Institute (G4LI) is a multi-disciplinary, multi-institutional research center, hosted at New York University, which focuses on the art and science of designing games for learning and conducting design-related research. For more information see http://www.g4li.org.
About Participating Sponsors
George Mason University/Game Design
The Computer Game Design Program at Mason is one of most transformational areas of study in higher education today, where students study both the sciences and the arts, all in a revolving-role team-based, project-based new pedagogical environment. The Computer Game Design Program hosts a BFA undergraduate degree, a future graduate MA degree, several minors with sports management and business, multiple international exchange partnerships, and host the only U.S. Serious Game Institute (in partnership with the University of Coventry U.K.), that concentrates on game-related applied research and new innovative game company cultivation. http://game.gmu.edu/