CopyPress Launches Virality, A Video Game for the Viral Star in All of Us

Virality is a flash-desktop video game following the exploits of Klix as he rises to Internet stardom.

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I gave the team a simple direction...they created such an amazing product that it makes my initial vision look childish.

Tampa, Fl (PRWEB) May 01, 2013

CopyPress, a software company based in Tampa, FL specializing in content marketing automation tools and native advertising, has officially released level 1 for its first video game, Virality.

Players are encouraged to check out the game’s official release at http://virality.copypress.com/.

Virality is a video game spawned from the collective mind and talent of Dan Jones, Josh Kunzler, and Derek Fast. "I am extremely proud of what they have put together. Everyone on the team is really excited to share this project with everyone."

Today CopyPress is launching level 1 of Virality, but has plans for making this a multi-level game with levels released over time. It follows the story of Klix, as he battles through a world of Internet trolls, helped along by some viral stars, and challenged by others, to become the next viral superstar.

“Even our current customers are surprised by our current digital media capabilities,” stated CopyPress CEO, Dave Snyder, “I gave the team a simple direction, ‘create something that showcases our capabilities so that everyone will know what we can do’; they did that and then some. They created such an amazing product that it makes my initial vision look childish.”

They are encouraging feedback from game users - for any suggestions for how they can make level 2 even better, gamers should contact CopyPress via email. "The only way we can improve is with your constructive criticism."

About CopyPress:
CopyPress is a content marketing automation company based out of Tampa, FL with a focus on tools that make content production, promotion, and conversion more successful. With a marketplace of thousands of writers, designers, publishers and creatives, they handle the Content Life Cycle for clients such as Macy’s, eHarmony, and eBay.


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