The game can also be customized to the player's abilities and styles and, unlike other casual games, Red Rocket will be making updates to the game directly through patches to keep the action fresh and the gameplay fun and replayable.
Bellevue, WA (PRWEB) February 12, 2009
Red Rocket Games, a new game developer focused on creating bite-size digital entertainment, today announced that its first game will be MEVO & THE GROOVERIDERS, a synchronized music/rhythm platform game for the casual PC game market. MEVO, the game's main character, has to reunite his band, the Grooveriders, and bring 'FUNK' back to the universe. To move MEVO through the game's five fantastic worlds, players must tap 2 keys to the rhythm of the game's music, as it gets played and shown in the game. All tracks are original, produced in-house with live musicians, and feature a unique and playful retro-funky style that varies from organic to electronic tracks. MEVO & THE GROOVERIDERS will be available for download in March 2009 on online distribution sites.
"Parents and kids, hardcore or casual - all players will be drawn to MEVO & THE GROOVERIDER's great music, fun gameplay mechanic, beautiful art and very accessible yet challenging gameplay," said Jung Suh, CEO of Red Rocket Games. "The game can also be customized to the player's abilities and styles and, unlike other casual games, Red Rocket will be making updates to the game directly through patches to keep the action fresh and the gameplay fun and replayable."
In MEVO's quest to reunite his band, bring back 'FUNK', and defeat the enemy SILENCE, players must successfully progress through five beautifully crafted worlds (Ocean, Jungle, Desert, Space and Wormhole), finding avatars along the way that will help our reluctant hero unlock other levels and reach certain scores. Using a simple 2-key tap system (space bar and enter), players tap out the beats to re-energize MEVO and push him forward.
As the game progresses, the beat sequences become more complex, evolving from basic single beats to rapid beats, combinations, sequences and long-hold sustains with breaks. By successfully completing the levels, players can access new areas and songs, or be rewarded with in-game items, such as avatar pieces that are needed to activate power-ups. Power-ups include slow mo, shield up, "perfect boost" scoring, and autopilot. No matter what skill level, players are rewarded with avatars, dance packs and badges to help progress through the game or to simply display proudly on the game's online portal and community. Even though the game is accessible and easy to play for all levels of players, advanced players will be challenged with the game's multiple layers of game play, including hidden levels, power-ups, badges and dance packs.
Other Key MEVO Features:
- Personalization - Players can personalize their MEVO with 17 body sets, 23 headsets and 6 dance sets, including customized avatars and costumes, such as Ninjas, British Dandy, Reindeers, Pumpkins, and more. Some avatar pieces/sets even have additional power-ups associated with them, such as score multipliers or invincibility.
- Community - MEVOWORLD.com offers players a place to create and showcase profiles of MEVO characters and customized avatars. Badges can also be proudly displayed within the community, and the site will feature leader boards and high scores. When users share their own levels, the community will also be able to vote on their favorites.
- Great replayability - Players can replay the game with many variables, including trying to acquire different badges, achieving perfect play through, experiencing all of the alternate endings, or finding all the power-ups, avatars and dance packs throughout the levels. The game will also be updated directly through patches, unlike other casual games.
For more information about MEVO & THE GROOVERIDERS, go to http://www.redrocketgames.com.
About Red Rocket Games
Headquartered in Bellevue, WA, with a 22-person development studio in Shanghai, China, Red Rocket Games is a game developer focused on creating bite-size digital entertainment and casual games for the PC, Internet, handheld and iPhone markets. The company, which was formed in 2005, merges the best of Asia's online gaming innovations, such as micro-transactions and avatar systems, with proven U.S. game design methodologies. The company was co-founded by Jung Suh, who was most recently the co-founder and VP of content for GameFly, and Scott Yu, formerly a technical art director at Electronic Arts. Red Rocket Games will release its first casual game in early 2009 on its own portal, as well as on sites of other distributors and publishers of casual games. More company information can be found at http://www.redrocketgames.com.