Rock Band Network Training Added to GameSoundCon San Francisco's November Conference Agenda

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GameSoundCon 2009 adds Rock Band Network Training Sessions to its San Francisco conference agenda. Two days of new GameSoundCon sessions will show musicians, publishers and record labels how to author their original recordings into gameplay files and sell their music as playable Rock Band tracks through the newly created Rock Band Music Store. GameSoundCon San Francisco will be held on November 13 and 14 at Pyramind in downtown San Francisco.

Rock Band Network Training

Authoring a track for play in a game like Rock Band requires specialized tools and skills, and to be able to learn directly from the handful of people in the world with this skill set and expertise is a truly unique opportunity.

SoundCon, LLC announced today that it is working with MTV Games' Harmonix Music Systems, developer of Rock Band, Rock Band 2 and The Beatles: Rock Band, to bring two days of training sessions on how musicians can create and publish original music in the Rock Band Network to GameSoundCon 2009 in San Francisco. The Rock Band Network, announced in July, is a ground-breaking initiative that gives musicians, publishers and record labels the ability to author their original recordings into gameplay files and sell their music as playable Rock Band tracks through the newly created Rock Band Network Music Store.

The Rock Band Network training sessions at GameSoundCon San Francisco, facilitated by Harmonix employees, will be among the earliest live public sessions to demonstrate how musicians, record labels and publishers can author their original recordings into gameplay files for publication on the Rock Band Network. Once published and approved through a peer review process, tracks uploaded to the Rock Band Network Music Store will be available for download and purchase by millions of Rock Band players.

Training sessions will cover all aspects of getting your music onto the Rock Band Network, including how to create appropriate stem mixes, how to author songs using the Reaper tool, how to create a song package with Magma and how to audition your song before submitting your track. Further sessions will cover uploading your song for peer review, and publishing and promoting your song within the Rock Band Network. Besides the technical training on the custom tools, additional sessions will cover how to best map audio tracks to gameplay data in order to ensure a fun experience for players and even how to control crowd reactions and lighting during the performance.

"I'm incredibly excited to be able to add the Rock Band Network training to GameSoundCon San Francisco," said conference Director Brian Schmidt." Authoring a track for play in a game like Rock Band requires specialized tools and skills, and to be able to learn directly from the handful of people in the world with this skill set and expertise is a truly unique opportunity."

In addition to the new Rock Band Network training sessions, GameSoundCon features two days of seminars and panels on video game music composition, video game sound design, and breaking into the video game industry, focusing on the unique technical, creative and business challenges of creating sound and music for video games.

GameSoundCon 2009 San Francisco will be held on November 13 and 14, 2009 at Pyramind in downtown San Francisco.

To learn more about GameSoundCon and a view complete listing of sessions and speakers, visit GameSoundCon.

To learn more about Rock Band Network, visit http://creators.rockband.com/

SoundCon LLC is dedicated to education on the art, technology and business of game music and game sound design. With award-winning speakers and panelists from throughout the game and traditional audio industries, GameSoundCon is the only video game music and sound conference specifically for the professional audio community. GameSoundCon creator and speaker Brian Schmidt received the Game Audio Network Guild's 2008 Lifetime Achievement Award, and is a 23 year veteran in the game audio industry, having composed award-winning game music and created sound effects for over 130 interactive games.

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Brian Schmidt