Students From Scales Technology Academy and AmeriSchools Academy Bring Home Victories in Multiplayer Math Game Tournament

Share Article

Sokikom Allows Kids to Match Math Wits Using a Social Learning Game

Building enthusiasm for learning math is Sokikom's ultimate goal

A team of students from Scales Technology Academy and AmeriSchools Academy reigned victorious in the first-ever Multiplayer Math Game Tournament hosted by Sokikom , a Chandler-based developer of online math games. The tournament, held last week at the Microcomputers in Education Conference at Arizona State University, was a battle of math wits as students in grades 3-6 played Sokikom's math games to compete in a single-elimination tournament for $1,000 in prizes.

Four students from Scales Technology Academy came in first place: fourth graders Cristion Dominguez, Monica Duran, Mecca Hampton and Abigayle Manley. Bianca Liddle, a third grader at AmeriSchools Academy, was also part of the winning team. They each received a grand prize of a $50 gift card, a 1st place trophy and an achievement certificate. A team of five students from Gilbert Traditional Academy, Horizon Community Learning Center and Scales Technology Academy came in second, receiving a $25 gift card, a 2nd place trophy and an achievement certificate. All students were awarded Sokikom T-shirts for participating. In total, four teams of five students played in the tournament.

Sokikom founder and CEO Snehal Patel, a Chandler resident, was thrilled with the success of the tournament, and in particular with the deep level of engagement with math. "Building enthusiasm for learning math is Sokikom's ultimate goal," said Patel. "It is inspiring to see so many kids excited to learn math because they play Sokikom's games. And, this is during their Spring Break! We hope this experience will instill a passion for math that will stay with these kids throughout their lives."

Sokikom's math social learning game, which is already in use in schools throughout Arizona and is available to play online from home at, motivates children to improve their math skills and build a solid foundation for future learning. Contestants at the tournament were pitted against Sokikom games "Frachine," which focuses on fractions. Other games include: "Opirate," which emphasizes mathematical operations; and "Treeching," which concentrates on the principles of measurement, patterns, time, money and algebra.

About Sokikom
Founded in 2008, Chandler, Ariz.-based Sokikom is a math social learning game, developed to motivate elementary school students in grades 1-6. Sokikom emphasizes real-time cooperation and collaboration to intensely engage students in developing math skills and teamwork. Rooted in the nationally recognized standards of the National Council of Teachers of Mathematics Curriculum Focal Points for Grades Pre K-8 and the new Common Core Standards for Mathematics, Sokikom is focused on five core tenets: provide social learning where kids help kids learn math; adapt to individual students' needs and learning styles; encourage positive and safe competitive game-play which leads to measureable improvements; and connect school and home to allow for continuous web-based learning. For more information, visit


Share article on social media or email:

View article via:

Pdf Print

Contact Author

Shaun Wiley
Email >
Visit website