3DMedia to Show Tools for Capture, Creation, and Sharing of Consumer-Generated 3D Content at 2012 CES

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3DMedia will demonstrate its applications that enable consumers to easily create, enjoy, and share personal 3D content. Users can start taking 3D photos even if they don't own a 3D camera.

3DComposer screen shot

3DComposer screen shot

To accelerate the proliferation of 3D, we are developing an ecosystem that will allow consumers to easily create high-quality personal 3D content that they can share with friends and family.

3DMedia has been developing an ecosystem comprised of 3D-enabled cameras and mobile devices, the internet, and connected 3D displays that run various applications to enable consumers to easily create, enjoy, and share personal 3D content. 3DMedia will present and demonstrate its latest technologies, software, and applications for creating, presenting, and sharing 3D content at the 2012 International CES taking place in Las Vegas, NV, from January 10-13.

"To accelerate the proliferation of 3D, we are developing an ecosystem that will allow consumers to easily create high-quality personal 3D content that they can share with friends and family," said Tassos Markas, President and CEO of 3DMedia. Current applications enable users to create 3D content and quickly see it on 3D TVs, thus enabling an easy and fun way for consumers to capture their personal experiences in 3D. 3DMedia's technologies include 3D capture and creation software that runs on cameras and cell phones, PC software to make 3D photos from picture pairs taken with standard digital cameras, and applications that run on connected 3D HDTVs and enable highly-engaging presentation of the captured 3D content.

Demonstrations of these applications will be available at 3DMedia's booth, which is #13242 located in Central Hall. Please send an email to info@3dmedia.com to request an appointment to talk with 3DMedia’s staff.

About 3DMedia
3DMedia Corporation develops technologies to create, view, and share 3D content. 3DMedia's technologies address the problem of 3D content generation, which is by all accounts the biggest obstacle to consumer adoption of 3D. These 3D technologies are available for licensing and incorporation into consumer products such as cameras, mobile phones, HDTVs, and PCs. By providing users with the means to experience and control high-quality 3D content, 3DMedia's technologies are a key enabler for the proliferation of 3D products in the consumer market.

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Chris Whitten
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