Wireless Gaming Market Reviewed by GIA in New In-Demand Report Now Available at MarketPublishers.com

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New research report “Wireless Gaming: Market Research Report” worked out by Global Industry Analysts (GIA) has been recently published by Market Publishers Ltd.

TD The Market Publishers Ltd


By 2018, the worldwide wireless gaming market is expected to amount to almost USD 24 billion. The market is likely to be spurred by the ever-growing use of wireless devices primarily such as mobile phones/smartphones and gaming consoles. Europe is the largest and fastest growing regional market for wireless gaming; it is expected to grow at a CARG of nearly 9% through 2018. Downloadable wireless gaming is the leading product segment in terms of size and growth rates; its revenues are projected to increase at a CARG of over 10.5% through 2018.

Top players include but are not limited to DeNA Co. Ltd., HandyGames™, RockYou® Inc., Sony Computer Entertainment Inc., Zapak Digital Entertainment Ltd., Player X, Gameloft SA and Blockdot Inc.

New research report “Wireless Gaming: Market Research Report” worked out by Global Industry Analysts (GIA) has been recently published by Market Publishers Ltd.

Report Details:

Title: Wireless Gaming: Market Research Report
Published: February, 2013
Pages: 497
Price: US$ 4,950.00

The report is an essential source of the accurate qualitative and quantitative data on the worldwide market for wireless gaming. It covers the present state and historic background of the market in detail, traces the predominant trends, sheds light on the market drivers and restraints, challenges and opportunities. The research presents all-round assessment of the market on the basis of geography and product segments. The study contains thorough evaluation of the competitive pressure; profiles top and niche players; highlights the recent technological advancements, product/service innovations and launches; reviews most prominent products; describes the largest distribution channels. The research comprises discussions of the major market issues, uncovers key economic indicators related to the industry, and recounts the recent industry activities. In addition, the report presents forecast for the market up to 2018.

Product segments covered in the report: messaging based wireless gaming, browser/Web based wireless gaming and downloadable wireless gaming.

Report Scope:

  •     Detailed industry overview, including major economic indicators, discussion of the major factors influencing the market, snapshot of the top market challenges and opportunities, description of market trends, review of the technological advancements, accurate picture of the actual market situation.
  •     Extensive analysis of the key segments.
  •     Evaluation of the competitive environment and useful data on the market entry barriers.
  •     In-depth product overviews.
  •     Material on the recent industry activities and corporate activity.
  •     Relevant information on the recent product/service innovations and launches.
  •     Company profiles.
  •     Outline of the global market perspectives.
  •     Insightful country and regional markets reviews.
  •     Future market forecast.

More new research reports by the publisher can be found at GIA page.

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Tanya Rezler
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