GameDesk and Time Warner Cable Present “EduPalooza” at IndieCade Festival 2013
Los Angeles, CA (PRWEB) October 04, 2013 -- GameDesk (http://www.gamedesk.org), named one of Fast Company’s “Top 10 Most Innovative Companies in Education” and Time Warner Cable are presenting EduPalooza at the 2013 IndieCade Festival, the annual and International Festival of Independent Games (http://www.IndieCade.com) in the nation on October 5-6, 2013 in Culvcr City, CA. EduPalooza invites a diverse audience of kids and families from all over Los Angeles to come participate in a weekend of educational play.
"We are very excited to be back at the IndieCade Festival and bring a hands-on, game-based education showcase the whole family will enjoy,” said Lucien Vattel, founder and chief executive officer of GameDesk. “EduPalooza at IndieCade is a world of play where kids and adults explore concepts like physics and engineering. Our goal is to inspire and unite a community to reimagine the way people learn, and ultimately make serious learning fun.”
GameDesk will create an interactive outdoor space to showcase playful learning experiences pulled from PlayMaker at New Roads School and GameDesk’s new free portal of interactive learning tools called Educade.org. Los Angeles Job Corps will help to bring at-risk and disadvantaged youth from other areas of the city as part of this integrated cultural experience. According to Jacquelyn Honore, Center Director, “Job Corps is pleased to partner with GameDesk to introduce interactive, hands-on learning opportunities to our students.”
“We believe one of the most powerful ways to engage children in any kind of learning, especially STEM, is to make it fun, and that is why we are thrilled to support GameDesk and EduPalooza at the IndieCade Festival,” said Kim Latour, director of community investment for Time Warner Cable. “At Time Warner Cable our Connect a Million Minds (CAMM) initiative is a five-year, $100 million cash and in-kind commitment to address America’s declining proficiency in STEM. This event is very aligned with what we’re all about.”
This STEM education-focused space features an elaborate cardboard arcade factory where both kids and adults will be able to build their own cardboard arcade games while also exploring learning through design; they will be able to build both virtual and physical roller coasters and extract physics knowledge from a digital to physical learning experience. Also featured is a virtual aerodynamic simulation, created by Bill Nye and GameDesk, that takes students through motion and forces, along with a Tinker Tavern filled with simple circuitry and inventions for exploration and deconstruction.
“We are thrilled to be hosting EduPalooza at our annual IndieCade Festival,” said Stephanie Barish, chief executive officer of IndieCade. “IndieCade Festival transforms downtown Culver City every year into a gaming paradise – from videogames and board games to big, physical games, night games and eSports. EduPalooza complements our mission our commitment to producing an environment where people of all ages can converge to learn about the design, technology, and science through gaming.”
A significant donation from Time Warner Cable helps support STEM education and outreach to at-risk communities. A big thank you to the IndieCade organization for hosting EduPalooza and for supporting playful learning in Los Angeles.
More information on the event can be found below:
Dates: Oct 5-6, 2013 (Sat-Sun)
Time: 10:00am – 6:00pm
Location: The IndieCade Festival Village, 9300 Culver Blvd, Culver City, CA 90232
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About GameDesk
Named one of Fast Company’s “Top 10 Most Innovative Companies in Education”, GameDesk is a transformative 501(c)(3) nonprofit education ecosystem with a mission to develop the next generation model of education, revolutionizing the way students learn by embedding academic content and assessment into hands-on experiences, digital games, and simulations. Using the most advanced learning tools and methods, GameDesk transforms the learning environment and increases academic success with a mixture of cutting edge R&D, user and evidence centered design, content creation, curriculum development, professional development, and engaging popular technology. As a dedicated team of innovators, educators, game designers, engineers, inventors, administrators and students seeking a better tomorrow, GameDesk aims to catalyze a major shift in the way society thinks about education and inspires everyone to become part of the movement to make serious learning fun.
For more information, visit http://www.gamedesk.org, like us on Facebook or follow us on Twitter @gamedesk.
About Time Warner Cable’s Connect a Million Minds
Time Warner Cable's (TWC) Connect a Million Minds (CAMM) is a five-year, $100 million philanthropic initiative to address America's declining proficiency in science, technology, engineering and math (STEM), which puts our children at risk of not competing successfully in a global economy. Using its media assets, TWC creates awareness of the issue and inspires students to develop the STEM skills they need to become the problem solvers of tomorrow. Program highlights include: original PSAs that challenge public perceptions of STEM; a unique website, http://www.connectamillionminds.com, and "The Connectory", a one-of-a-kind online resource that makes it simple and easy for parents and students to find informal science and technology learning opportunities in their communities. Local TWC markets have activated CAMM across the country with community-specific programs and partnerships.
About IndieCade
Applauded as the “Sundance of the videogame industry”, IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade's programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community. Annual events include IndieCade East, IndieCade’s Showcase @ E3 and IndieCade Festival, the largest gathering of independent game creators in the nation.
About Job Corps
Job Corps is a no-cost education and career technical training program administered by the U.S. Department of Labor that helps young people ages 16 through 24 improve the quality of their lives through career technical and academic training. The Job Corps program is authorized by Title I-C of the Workforce Investment Act of 1998.
Media Contacts:
For GameDesk
Michelle Suzuki, MSC PR
(310) 930-6655
[email protected]
Michelle Suzuki, GameDesk, http://www.gamedesk.org, 310-444-7115, [email protected]
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