GameDesk promotes inspired learning and desires to build a community of educators, parents and students who innovate learning and make it fun.
Los Angeles, CA (PRWEB) October 09, 2013
GameDesk (http://www.gamedesk.org), named one of Fast Company’s “Top 10 Most Innovative Companies in Education”, received a generous donation from Time Warner Cable this past weekend at the first EduPalooza at the 2013 IndieCade Festival.
The two companies partnered to present EduPalooza, an interactive outdoor space that showcased playful learning experiences pulled from PlayMaker at New Roads School and GameDesk’s new free portal of interactive learning tools called Educade (http://www.educade.org). The companies also worked with the Los Angeles Job Corps to bring at-risk and disadvantaged youth from other areas of the city to participate in the integrated cultural experience.
“We are grateful to Time Warner Cable for their generous donation to help make EduPalooza a reality,” said Lucien Vattel, founder and chief executive officer of GameDesk. “GameDesk promotes inspired learning and desires to build a community of educators, parents and students who innovate learning and make it fun. Events like EduPalooza enable us to showcase learning innovations and encourage everyone to participate.”
The donation is part of Time Warner Cable’s Connect a Million Minds (CAMM) initiative, a five-year, $100 million cash and in-kind commitment to address America’s declining proficiency in STEM.
The STEM education-focused EduPalooza featured an elaborate cardboard arcade factory where both kids and adults built their own cardboard arcade games while also exploring learning through design. The event also featured a virtual aerodynamic simulation, created by Bill Nye and GameDesk, that took participants through motion and forces, along with a Tinker Tavern filled with simple circuitry and inventions for exploration and deconstruction.
Named one of Fast Company’s “Top 10 Most Innovative Companies in Education”, GameDesk is a transformative 501(c)(3) nonprofit education ecosystem with a mission to develop the next generation model of education, revolutionizing the way students learn by embedding academic content and assessment into hands-on experiences, digital games, and simulations. Using the most advanced learning tools and methods, GameDesk transforms the learning environment and increases academic success with a mixture of cutting edge R&D, user and evidence centered design, content creation, curriculum development, professional development, and engaging popular technology. As a dedicated team of innovators, educators, game designers, engineers, inventors, administrators and students seeking a better tomorrow, GameDesk aims to catalyze a major shift in the way society thinks about education and inspires everyone to become part of the movement to make serious learning fun.
For more information, visit http://www.gamedesk.org, like us on Facebook or follow us on Twitter @gamedesk.
About Time Warner Cable’s Connect a Million Minds
Time Warner Cable's (TWC) Connect a Million Minds (CAMM) is a five-year, $100 million philanthropic initiative to address America's declining proficiency in science, technology, engineering and math (STEM), which puts our children at risk of not competing successfully in a global economy. Using its media assets, TWC creates awareness of the issue and inspires students to develop the STEM skills they need to become the problem solvers of tomorrow. Program highlights include: original PSAs that challenge public perceptions of STEM; a unique website, http://www.connectamillionminds.com, and "The Connectory", a one-of-a-kind online resource that makes it simple and easy for parents and students to find informal science and technology learning opportunities in their communities. Local TWC markets have activated CAMM across the country with community-specific programs and partnerships.
About Job Corps
Job Corps is a no-cost education and career technical training program administered by the U.S. Department of Labor that helps young people ages 16 through 24 improve the quality of their lives through career technical and academic training. The Job Corps program is authorized by Title I-C of the Workforce Investment Act of 1998.
Michelle Suzuki, MSC PR
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