Social Gaming Market Entry and Success Strategy Analysis 2013: Worldwide Industry Latest Market Share, Growth, Size, Trends, Strategy and Forecast Research Report 2013
Albany, NY (PRWEB) October 15, 2013 -- The significant rise of social networks has created a springboard for the social gaming segment of the entertainment industry. Gaming is becoming increasingly compelling thanks to various enhancements such as the addition of socially playable and sharable features within games, which have gradually become common characteristics.
While generally a lucrative segment, the industry has its own challenges including short-term focus, low user retention, high CPA & OPEX, low ARPPU, and fragmented platforms.
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This research evaluates the strategy of both successful and unsuccessful social gaming companies. Through this analysis, we have developed Success Guidelines for social gaming companies (start-up and established companies).
Companies in Report:
6waves
Bitcoin
Bitfold Games
Booyah
Facebook
King.com
Kontagent
Playdom
Playspan
Pretty Simple
Sojo Studios
Superewards
Trialpay
Ubisoft
Zynga
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Report Benefits
Recognize how a strong value chain can mitigate social gaming risks to minimum
Understand features and strategic steps that are crucial for social gaming success
Identify how to create and introduce new compelling games vs. existing social games
Identify factors that drive success of social gaming companies and how others can learn from them
Identify the structure of a social gaming costs and how to keep marketing and acquisition budget low
Target Audience
Social network companies
Mobile application developers
Wireless infrastructure suppliers
OTT application and service providers
Social entertainment application developers
Wireless carriers and other service providers
Online, mobile, casual, and console game companies
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Table of Contents:
1.0 Executive Summary 3
2.0 Fetaures That Need to Incorporate With Social Game 5
3.0 Core Choices Or Steps to Follow 8
4.0 Popular Vs. New Gaming Ip: What to Follow? 9
5.0 Costs Calcluation for 4 Games Series Vs. 25-50% Success Case 11
6.0 Risks Associated With Social Gaming Success 13
7.0 How to Create Successful Gaming Ip Line? 14
8.0 How to Minimize Marketing & User Acquisition Cost? 16
9.0 How to Use Monetization Strategies? 18
10.0 How to Build Strong Development Chain? 20
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