Augmented Reality & Virtual Reality Market - by Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); by Sensors & Components (Accelerometer, Data Glove, HMD, ICs)
Rockville, MD (PRWEB) August 07, 2013 -- Augmented Reality & Virtual Reality Market - By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data Glove, HMD, ICs); By Applications (Medical, Military, Gaming), By Geography (2013 – 2018)
The augmented reality (AR) and virtual reality (VR) is experiencing heavy penetration in the training and infotainment market. The major reason behind heavy penetration is the wide spectrum of application areas for these technologies. Early in 1960’s, virtual reality based machines started to be patented and were considered as the beginning of virtual reality. Virtual reality is the three-dimensional interactive world produced by a computer. The term “augmented reality” was introduced as a variation of virtual reality; it is a form of technology used to enhance real time object by imposing virtual image over it. Augmented reality application was first used for the development of virtual advertisement on television, then it expanded its applications in gaming and entertainment.
Augmented reality is still under progressive stage and focuses on wearable technology like goggles, contact lens and so on, which will be commonly used in future. Many research and development are taking place in application areas like healthcare, education, military, enterprise, and so on. The increase of demand in virtual reality application in healthcare industry shows a tremendous growth and it acts as a major driver for the market. The market growth has resulted in exponential increase in the number of companies operating in the augmented reality/ virtual reality domain. The companies which provide virtual reality and augmented reality tools to the developers are reinforcing their position due to the increase in the competition.
The total market is also segmented according to various technologies, components, application and, geography. The report includes quantitative data analysis for various technologies used in virtual reality and augmented reality. The types of virtual reality used are immersive VR, non immersive VR, projected VR and CAVE (Chicago automatic virtual environment). The technologies used in augmented reality are marker-based augmented reality and mark-less based augmented reality. The components used in virtual reality system are tracker, sensor, auditory interface, haptic interface, and 2D & 3D simulation software. Tracking system, sensor and a display are the components used in augmented reality system. The virtual reality and augmented reality offers good opportunities in application areas like healthcare, education, military, enterprise, and so on. The report includes segmentation and analysis of the market by types, components and, application which gives an in-depth understanding of emerging AR and VR market.
Contact: Shauna
800.298.5699
Customerservice(at)marketresearch(dot)com
About MarketsandMarkets
The MarketsandMarkets edge: Worldwide, market research reports are primarily sold for numbers, market segmentation and competitive landscape, within the business leaders.
The analyst working with MarketsandMarkets come from the renowned publishing houses and market research firms globally adding their expertise and domain understanding. We get the facts from over 22,000 news and information sources, a database of hundred thousands of key industry participants and draw on our relationship with more than 900 market research companies globally.
In course of our ongoing relationship with research partners for over a period of three years, our clients have discovered that we can not only head-start any given research project immediately but also execute it in a stipulated time frame. We always prioritize our commitments of confidentiality. The fact that a high percentage of our business comes from client referrals bears ample testimony to the quality of our market research reports.
About MarketResearch.com
MarketResearch.com is the leading provider of global market intelligence products and services. With research reports from more than 720 top consulting and advisory firms, MarketResearch.com offers instant online access to the world’s most extensive database of expert insights on global industries, companies, products, and trends. Moreover, MarketResearch.com’s Research Specialists have in-depth knowledge of the publishers and the various types of reports in their respective industries and are ready to provide research assistance. For more information, call Cindy Frei at 240.747.3014 or visit http://www.marketresearch.com
Follow us on Facebook http://www.facebook.com/marketresearchdotcom
Follow us on Twitter http://www.twitter.com/marketresearch_
1 Introduction
2 Executive Summary
3 Cover Story
4 Market Overview
5 Market Segmentation By Technology
6 Market Segmentation By Sensors & Components
7 Market Segmentation By Applications
8 Market Segmentation By Geography
9 Competitive Landscape
10 Company Profiles (Overview, Products And Services, Financials, Strategy & Development)*
List Of Tables
Table 1 Ar And Vr Market, Major Companies, 2013
Table 2 General Assumptions, Terminology & Application Key Notes
Table 3 Global Augmented Reality & Virtual Reality Volumes, 2011 – 2013
Table 4 Sensor Key Manufacturer And Suppliers, 2013
Table 5 Display Key Manufacturer And Suppliers, 2013
Table 6 Augmented And Virtual Reality Software Developers, 2013
Table 7 Global Augmented Reality Revenue Split, By Types, 2011 – 2018 (%)
Table 8 Global Dedicated Devices Augmented Reality Market By Types, 2011 – 2018 ($million)
Table 9 Global Dedicated Devices Augmented Reality Market Shipments By Types, 2011 – 2018 (Million Units)
Table 10 Global Dedicated Devices Augmented Reality Market Asp, 2011 – 2018 ($)
Table 11 Global Mobile Devices Augmented Reality Market Split, By Applications, 2011 – 2018 (%)
Table 12 Global Wearable Devices Augmented Reality Market Revenue, By Applications, 2011 – 2018 ($million)
Table 13 Global Wearable Devices Augmented Reality Market Volumes, By Applications, 2011 – 2018 (Million Unit)
Table 14 Global Spatial Augmented Reality Market Revenue, By Applications, 2011 – 2018 ($million)
Table 15 Global Spatial Augmented Reality Market Volumes, By Applications, 2011 – 2018 (‘000 Unit)
Table 16 Global Augmented Reality Market, By Marker Type, 2011 – 2018 ($million)
Table 17 Global Virtual Reality Market By Technology Type, 2011 – 2018 (%)
Table 18 Global Virtual Reality Market By Technology Type, 2011 – 2018 (‘000 Units)
Table 19 Global Virtual Reality Market For Immersive Systems, 2011 – 2018 ($million)
Table 20 Global Virtual Reality Asp For Immersive Systems, 2011 – 2018 ($)
Table 21 Global Non Immersive Virtual Reality Market Volumes, By Applications, 2011 – 2018 (‘000 Unit)
Table 22 Global Semi Immersive Virtual Reality Market Revenue, By Applications, 2011 – 2018 ($million)
Table 23 Global Semi Immersive Virtual Reality Market Volumes, By Applications, 2011 – 2018 (‘000 Unit)
Table 24 Global Fully Immersive Virtual Reality Market Revenue, By Applications, 2011 – 2018 ($million)
Table 25 Global Fully Immersive Virtual Reality Market Volumes, By Applications, 2011 – 2018 (‘000 Unit)
Table 26 Global Sensor & Component Market For Augmented Reality, 2011 – 2018 ($million)
Table 27 Global Sensor Market Revenue For Augmented Reality, 2011 – 2018 ($million)
Table 28 Global Mobile Phones Sensor Market Revenue, 2011 – 2018 ($million)
Table 29 Global Tablets Sensor Market Revenue, 2011 – 2018 ($million)
Table 30 Global Mobile Devices Sensor Revenue For Augmented Reality Application, 2011 – 2018
Table 31 Global Accelerometer Market For Mobile Devices Augmented Reality, 2011 – 2018
Table 32 Global Gyroscope Market For Mobile Devices Augmented Reality, 2011 – 2018
Table 33 Global Magnetometer Market For Mobile Devices Augmented Reality, 2011 – 2018
Table 34 Global Image Sensor Market For Mobile Devices Augmented Reality, 2011 – 2018
Table 35 Global Sensor Market Revenue For Wearable Devices Based Augmented Reality, 2011 – 2018 ($million)
Table 36 Global Sensor Market Revenue For Spatial Augmented Reality, 2011 – 2018 ($million)
Table 37 Global Semiconductor Component Revenue For Augmented Reality, 2011 - 2018 ($million)
Table 38 Global Semiconductor Component Asp For Augmented Reality, 2011 - 2018 ($)
Table 39 Global Semiconductor Component Revenue For Wearable Devices Based Augmented Reality, 2011 - 2018 ($million)
Table 40 Global Semiconductor Component Revenue For Spatial Augmented Reality, 2011 - 2018 ($million)
Table 41 Global Display Market Revenue For Augmented Reality Application, 2011 – 2018 ($million)
Table 42 Global See Through Display Market Revenue For Augmented Reality Application, 2011 – 2018 ($million)
Table 43 Global Near To Eye Display Market Revenue For Augmented Reality Application, 2011 – 2018 ($million)
Table 44 Global Near To Eye Display Market Volumes For Augmented Reality Application, 2011 – 2018 (‘000 Unit)
Table 45 Global Near To Eye Display Market Asp For Augmented Reality Application, 2011 – 2018 ($)
Table 46 Global Augmented Reality Input Devices Market Revenue, 2011 – 2018 ($million)
Table 47 Global Augmented Reality Input Devices Asp, 2011 – 2018 ($)
Table 48 Global Sensor & Components Market For Virtual Reality, 2011 - 2018 ($million)
Table 49 Global Sensors Market Revenue For Virtual Reality, 2011 - 2018 ($million)
Table 50 Global Sensors Market Revenue For Semi Immersive Virtual Reality, 2011 - 2018 ($million)
Table 51 Global Sensors Market Revenue For Fully Immersive Virtual Reality, 2011 - 2018 ($thousand)
Table 52 Global Semiconductor Component Market Revenue For Virtual Reality, 2011 - 2018 ($million)
Table 53 Global Semiconductor Component Market Revenue For Semi Immersive Virtual Reality, 2011 - 2018 ($million)
Table 54 Global Semiconductor Component Market Revenue For Fully Immersive Virtual Reality, 2011 - 2018 ($thousand)
Table 55 Global Devices Market Revenue For Semi Immersive Virtual Reality, 2011 - 2018 ($million)
Table 56 Global Devices Market Revenue For Fully Immersive Virtual Reality, 2011 - 2018 ($million)
Table 57 Global Augmented Reality And Virtual Reality Market For Dedicated Devices, 2011 – 2018 ($million)
Table 58 Global Augmented Reality And Virtual Reality Market For Dedicated Devices, 2011 – 2018 (‘000 Units)
Table 59 Global Dedicated Devices Augmented Reality Market Revenue, by Application, 2011 – 2018 ($million)
Table 60 Global Dedicated Devices Augmented Reality Market Volumes, by Application, 2011 – 2018 (‘000 Unit)
Table 61 Global Industrial Application Market For Augmented Reality, 2011 – 2018
Table 62 Global Dedicated Devices Gaming Market For Augmented Reality, 2011 – 2018
Table 63 Global Dedicated Devices Medical Market For Augmented Reality, 2011 – 2018
Table 64 Global Dedicated Devices Military Market For Augmented Reality, 2011 – 2018
Table 65 Global Dedicated Devices Military Market For Augmented Reality, 2011 – 2018
Table 66 Global Dedicated Devices Virtual Reality Market Revenue, By Application, 2011 – 2018 ($million)
Table 67 Global Dedicated Devices Virtual Reality Market Volumes, By Application, 2011 – 2018 (‘000 Unit)
Table 68 Global E-commerce Application Market For Virtual Reality, 2011 – 2018
Table 69 Global Education Application Market For Virtual Reality, 2011 – 2018
Table 70 Global Industrial Application Market For Virtual Reality, 2011 – 2018
Table 71 Global Military Application Market For Virtual Reality, 2011 – 2018
Table 72 Global Gaming Application Market For Virtual Reality, 2011 – 2018
Table 73 Global Medical Application Market For Virtual Reality, 2011 – 2018
Table 74 North America: Dedicated Augmented Reality & Immersive Virtual Reality Market, 2011 – 2018
Table 75 Europe: Dedicated Augmented Reality & Immersive Virtual Reality Market, 2011 – 2018
Table 76 Apac: Dedicated Augmented Reality & Immersive Virtual Reality Market, 2011 – 2018
Table 77 Row: Dedicated Augmented Reality & Immersive Virtual Reality Market, 2011 – 2018
Table 78 Global Dedicated Devices Augmented Reality Market Revenue, By Geography, 2011 - 2018 ($million)
Table 79 Global Dedicated Devices Augmented Reality Volumes, By Geography, 2011 - 2018 (Million Unit)
Table 80 Global Immersive Virtual Reality Market Revenue, By Geography, 2011 - 2018 ($million)
Table 81 Global Immersive Virtual Reality Market Revenue, By Geography, 2011 - 2018 (‘000 Unit)
Table 82 Augmenter Reality: Company Market Share, 2013
Table 83 Virtual Reality: Company Market Share, 2013
Table 84 Virtual Reality: Partnerships/Agreements/Joint Ventures, 2010 – 2013
Table 85 Virtual Reality: Collaboration 2010 - 2013
Table 86 Virtual Reality: New Products Launch, 2010 – 2013
List Of Figures
Figure 1 Ar And Vr Market Segmentation, 2013
Figure 2 Market Research Methodology
Figure 3 Market Size Estimation
Figure 4 Market Crackdown & Data Triangulation
Figure 5 Evolution Of Virtual Reality And Augmented Reality
Figure 6 Progress Of Virtual Reality And Augmented Reality
Figure 7 Types: Augmented Reality
Figure 8 Components: Augmented Reality System
Figure 9 Augmented Reality Displays
Figure 10 Types: Virtual Reality Systems
Figure 11 Components: Virtual Reality Systems
Figure 12 Applications: Virtual Reality
Figure 13 Value Chain Of Augmented And Virtual Reality Systems, 2013
Figure 14 Augmented Reality & Virtual Reality: Impact Analysis Of Market Dynamics, 2013 – 2018
Figure 15 Porter’s Five For Analysis Of Ar & Vr Market, 2012
Figure 16 Ar & Vr Market: Threats From New Entrants, 2012
Figure 17 Ar & Vr Market: Threats From Substitutes, 2012
Figure 18 Ar & Vr Market: Bargaining Power Of Suppliers, 2012
Figure 19 Ar & Vr Market: Bargaining Power Of Buyers, 2012
Figure 20 Ar & Vr Market: Degree Of Competition, 2012
Figure 21 Vision Based Tracking
Figure 22 Marker Based Augmented Reality Technology
Figure 23 Sensors In Augmented Reality And Virtual Reality System
Figure 24 Gps Operation
Figure 25 Global Penetration Of Augmented Reality
In Mobile Devices, 2011 – 2018 (%)
Figure 26 Adoption Of Augmented Reality In Mobile Devices, 2011 – 2022
Figure 27 Global E-commerce & Marketing Application Market Share Of Augmented Reality Market, 2011 – 2018 (%)
Figure 28 Global Mobile Devices Gaming Application Share Of Augmented Reality Market, 2011 – 2018 (%)
Figure 29 Global Mobile Devices Education Applicatopn Share Of Augmented Reality Market, 2011 – 2018 (%)
Figure 30 Market Segmentation By Geography
Figure 31 Eon Reality: Product Portfolio, 2012
Figure 32 Laster Technologies: Product Classification
Figure 33 Metaio Gmbh: Swot Analysis, 2013
Figure 34 Seac02 S.R.L.: Product Portfolio
Figure 35 Total Immersion: Global Presence, 2012
Figure 36 Total Immersion: Swot Analysis, 2013
Figure 37 Virtalis Ltd: Product Catalogue
Figure 38 Vuzix: Product Portfolio, 2012
Figure 39 Vuzix Corporation: Swot Analysis, 2013
Cindy Frei, marketresearch.com, http://www.marketresearch.com/, 240.747.3014, [email protected]
Share this article