Albany,NY (PRWEB) August 15, 2013
TechNavio's analysts forecast the Global Gaming Console market to grow at a CAGR of 3.93 percent over the period 2012-2016. One of the key factors contributing to this market growth is the introduction of new and advanced audio visual devices. The Global Gaming Console market has also been witnessing the introduction of multi-utility consoles. However, the shift towards other gaming platform could pose a challenge to the growth of this market.
TechNavio's report, the Global Gaming Console Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in North America, Latin America, and the EMEA and APAC regions; it also covers the Global Gaming Console market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
To check out the complete table of contents, visit: http://www.marketresearchreports.biz/analysis-details/global-game-consoles-market-2012-2016.
The key vendors dominating this space include Microsoft Corp., Nintendo Co. Ltd., and Sony Computers Entertainment Inc.
The other vendors mentioned in this report are BlueStacks, Mad Catz, Nvidia Corp., OUYA Inc., PlayJam, and Valve Corp.
Key questions answered in this report:
- What will the market size be in 2016 and what will be the growth rate?
- What are key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by key vendors?
- What are the strengths and weaknesses of each of these key vendors?
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TABLE OF CONTENTS
1. Executive Summary
2. List of Abbreviations
4. Market Research Methodology
Market Research Process
5. Scope of the Report
6. Market Landscape
6.1 Market Size and Forecast by Revenue
6.2 Five Forces Analysis
7. Geographical Segmentation
7.1 Gaming Console Market in North America
7.2 Gaming Console Market in the EMEA Region
7.3 Gaming Console Market in the APAC Region
7.4 Gaming Console Market in Latin America
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8. Key Leading Countries
9. Vendor Landscape
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Key Vendor Analysis
16.1 Microsoft Corp.
16.2 Nintendo Co. Ltd.
16.3 Sony Computer Entertainment Inc.
To buy a copy of this report, visit: http://www.marketresearchreports.biz/analysis/172666.
17. Other Reports in this Series
Exhibit 1: An Overview of Types of Video Games
Exhibit 2: Market Research Methodology
Exhibit 3: Global Gaming Console Market 2012-2016 (US$ billion)
Exhibit 4: Global Gaming Console Market by Geographic Segmentation 2012
Exhibit 5: Global Gaming Console Market Segmentation by Geography 2012-2016
Exhibit 6: Global Gaming Console Market Segmentation by Geography 2012-2016 (US$ billion)
Exhibit 7: Gaming Console Market in North Americas 2012-2016 (US$ billion)
Exhibit 8: Leading Countries in the Gaming Console market in North America 2012
Exhibit 9: Gaming Console Market in the EMEA Region 2012-2016 (US$ billion)
Exhibit 10: Leading Countries in the Gaming Console market in EMEA 2012
Exhibit 11: Gaming Console Market in the APAC Region 2012-2016 (US$ billion)
Exhibit 12: Leading Countries in the Gaming Console market in APAC 2012
Exhibit 13: Gaming Console Market in Latin America Region 2012-2016 (US$ billion)
Exhibit 14: Global Gaming Console Market by Vendor Segmentation 2012
Exhibit 15: Microsoft Corp. Operation Segmentation (2012)
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