Right now, there’s a lot of guesswork in game design, even as one learns more and more from aggregate data on how people play games.
(PRWEB) February 20, 2014
Affective computing offers a lot of new possibilities for game designers. Right now, there’s a lot of guesswork in game design, even as one learns more and more from aggregate data on how people play games. With affective computing, the game will be able to know when the player is getting bored and spawn some enemies for them to fight.
The game will be able to know what parts of the game the player likes best and give them more of that kind of content, or space it out and make them work for it so that it’s more rewarding. It’s not just video games, either. Movies will be able to detect the viewer’s mood and then play off of it, cutting and expanding scenes in real time. Music may be generated directly from the listener’s emotions.
“Now, when an artist finishes a work, the resulting piece doesn’t need to be set in stone, it can change and adapt to the audience like a theater troupe or a live musical performance,” said technology expert Jason Hope.
To read more please visit: http://www.cheappcguide.com/real-life-mood-rings-and-their-applications-in-next-gen-technology/.