Extreme Reality Releases First Android SDK For Developers To Incorporate Console-Like Full Body Motion Control Into Games And Applications

Company Also Announces New “SuperPose” Developer Tool to Make Integration of Motion Control Even Easier

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Extreme Reality Logo

Extreme Reality now provides developers with the ability to integrate motion control into games and applications on devices from any of the major mobile platforms, including iOS, Windows and Android.

San Francisco, CA (at the Game Developer Conference 2014) (PRWEB) March 19, 2014

Extreme Reality, the only company to bring full-body motion analysis and control via a device’s native or peripheral camera, today announced the release of the Extreme Motion Android SDK that enables developers to integrate its unique motion control technology into mobile games and apps, and the launch of SuperPose, a new design tool that expedites the process of designing and integrating unique new poses and motions. On top of the Android version announced today, the Extreme Motion SDK already supports Windows and iOS.

With the addition of the Android version of the Extreme Motion SDK, Extreme Reality now provides developers with the ability to integrate motion control into games and applications on devices from any of the major mobile platforms, including iOS, Windows and Android.

With Extreme Reality’s technology integrated into a game, a player simply places a device on a table with the device’s camera facing the player, takes two steps back, and the motion of their body will be captured and analyzed in real-time, enabling their motion to control the game. Similarly, the device can be tethered to a larger screen, such as a TV, so a player can enjoy the same level of immersive motion control offered by console systems.

Offered as a SDK, Extreme Reality’s Extreme Motion is the only technology to provide full-body, software-based, motion analysis and control to any computing device or operating system via a standard camera. It enables developers to easily add motion experiences to existing games or applications, and to create a wide range of new experiences (applications, games, security solutions and more) that pioneer Natural User Interfaces (NUI) while breaking the physical barriers of current hardware-based technologies.

SuperPose is the first software-based tool for developers to easily design new static poses or dynamic motions to integrate within their game or app. It solves the time consuming dilemma that has vexed developers of motion controlled games for console-based platforms where each new static or dynamic gesture must be created from scratch. In some cases, this process is so complex, it requires the developer to hire an expert in motion coding for their developer team. With SuperPose, the process is fully automated. A developer records the desired pose and SuperPose automatically delivers the relevant code for immediate integration into the game. Initially available for Windows, Super Pose will soon be rolled out for all operating systems.

“As early participants in the beta program for the Extreme Motion Android SDK, we were impressed with how easy it was to integrate motion control into our popular Volleyball game for Android devices,” said Charles Bergen, President of VTree Entertainment. “By making it easy for developers like us to convert from traditional touch control to full-body motion control, Extreme Reality enables us to provide an entirely new and immersive motion experience for new and existing customers.”

Several game developers, including SEGA, have integrated the Extreme Motion SDK into games over a variety of operating systems and devices to create a touch-less motion controlled gaming experience, similar to existing console games, but running on any device with a camera. Existing “motionized” games include SEGA’s GO DANCE™ (iOS), Side-Kick’s Top Smash Tennis (Win8), Indie Hero’s ShadowBoxer+TM (Win7) , VTree Entertainment’s Pro Riders Snowboard (Win7 & Win8) and Dancewall Remix (Win7 & Win8).

“With this release of the Android SDK, Extreme Motion is now available to all of the major operating systems, including iOS, Android and Windows, and the hundreds of different devices on these platforms,” said Sarit Firon, CEO of Extreme Reality. “Motion games and apps can now reach almost anyone using a tablet, smartphone or PC, as well as Android consoles and smart TVs.”

The Extreme Motion SDK is offered to developers via a revenue share agreement. This model enables developers, from a college student developing a game in his dorm room to some of the top global gaming brands, to have access to Extreme Reality’s innovative technology.

Developers interested in integrating Extreme Motion control technology into their game or app can visit the Extreme Reality developer zone http://www.xtr3d.com/developers or apply here to participate in the Extreme Android Challenge 2014 for a chance to win a grand prize of $8,000 and a meeting with EA founder, and Extreme Reality Board member, Trip Hawkins. All games participating in the challenge must be submitted to Extreme Reality by May 20, 2014.

About Extreme Reality
Extreme Reality enables a future where people interact with computing devices by their body motion, without touching anything. It is the only company to provide full-body, software-based, motion analysis and control to any computing device or operating system via a standard camera. Offered as a software development kit (SDK) and with 14 patents granted worldwide, the company’s Extreme Motion product enables developers to create a wide range of experiences (applications, games, security solutions and more) that pioneer Natural User Interfaces (NUI) while breaking the physical barriers of current hardware-based technologies. Extreme Reality was founded in 2005 and is based in Herzelia, Israel.

Contacts:
Osnat Lidor, Director of Marketing for Extreme Reality
Osnat.Lidor(at)xtr3d(dot)com

K/F Communications (for Extreme Reality)
David Fonkalsrud: 415/255-6506
Jane Vaden: 415/255-6508
xtr(at)kfcomm(dot)com


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