New York, NY (PRWEB) May 14, 2014
Live Gamer, Inc. (“LGI”), a provider of digital commerce solutions, today announced that it will be delivering digital e-commerce and global payments solutions to the education industry. Leveraging its deep experience powering payments and embedded commerce for the gaming industry, LGI is offering its Pay+ and Elements™ platforms to facilitate global payments and enable an efficient experience for both students and e-learning companies as digital education spreads worldwide.
Utilizing its success powering digital transactions for gaming, LGI is now assisting the education industry with bridging the divide for global students that are in need of curriculums delivered in a format that encourages universal access. The digital transition for education follows the overall trend of moving from physical to digital, globalization of digital publishing and new business models including rentals, subscriptions, a la cart downloads and in-app purchasing. The education industry must adapt techniques that will connect students with targeted educational content, seamless purchase experiences, payment methods and processes that are in-sync with digital trends, empowering the global spread of knowledge.
LGI’s Pay+ platform provides e-learning companies publishing globally with an easy method for students around the world to pay for curriculum materials with local payment methods. With Pay+, students can purchase curriculums with their preferred payment method no matter where they are located, including credit, debit, online banking, local, alternative, pre-paid, e-wallets and mobile, so there are no barriers to accessing coursework.
The Elements™ solution provided by LGI enables e-learning companies through a SaaS-based platform to manage digital content, including books, audio and video. LGI’s Elements platform establishes the ability for managing cross platform storefronts, including PC, mobile and social, and to create curriculum bundles for an individual student’s courses, which can involve entitlement rules for supporting multiple licensing model such as subscription to course material, eBook rental with term expiration and managing bundles and promotions.
“Global technology adoption has opened up students to new opportunities to accelerate their access to learning solutions,” said Andrew Schneider, president and co-founder of Live Gamer. “We have extensive experience providing embedded digital e-commerce and payments solutions in over 180 countries for the gaming industry. Live Gamer is looking forward to using these skills to evolve payment options for the education industry and meet global digital demands.”
For more information on Live Gamer’s payment processing platform, visit https://www.livegamer.com/.
About Live Gamer, Inc.
Live Gamer’s mission is to stretch the boundaries of what’s possible and profitable in the ever-evolving economy for digital goods, content and services on a global basis. With the vast capabilities of a dynamic, talented and global team, Live Gamer delivers a broad set of e-commerce solutions to clients across industries including games, media and entertainment and finance and technology, all around the world.
Headquartered in New York with offices around the world, Live Gamer is led by a strong management team with proven success in the digital space. With more than 120 enterprise clients transacting in more than 180 countries, Live Gamer’s goal is to be the partner of choice for monetizing and optimizing new streams of revenue for leading digital businesses today.
For more information on the company and its services, please visit http://www.livegamer.com.