Playcast Media Joins Cloud Gaming Summit USA Line Up

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Playcast CEO to Share Facts, Figures and Experiences from Its Successful Global Cloud Gaming Operations

“Having attended the Cloud Gaming Summit in the past, I can say that it is an extremely valuable resource for any game developer or publisher considering cloud gaming”

Cloud gaming pioneer Playcast Media announces today that its CEO, Guy de Beer, will share experiences and information gathered from the company’s successful international operations with attendees at the Cloud Gaming Summit USA. His talk, entitled “Lessons from around the World,” will take place on September 5 at the Sheraton Fisherman’s Wharf in San Francisco.

“Lessons from around the World” will focus on three core topics:

  • Helping attendees make tactical cloud gaming decisions based on statistics gleaned from three years of Playcast’s active cloud gaming service, available now in 55 countries
  • Understanding how best to market cloud games to different consumer demographics who are willing to pay for the service
  • Making the most of cloud functionality to unlock new foreign and domestic markets

“Having attended the Cloud Gaming Summit in the past, I can say that it is an extremely valuable resource for any game developer or publisher considering cloud gaming,” says Guy de Beer, CEO of Playcast Media.

“We’ve been offering our service through telecom and connected devices, and have learned just how valuable cloud gaming can be for introducing games, broadening the distribution channels for a game, and extending the life of a game. We really look forward to sharing that information with decision makers at the summit.”

Tom Pycraft, Event Director, VGI, says: “It’s incredible to have a company of Playcast’s caliber and knowledge speaking at Cloud Gaming USA. They have built a successful global cloud gaming business and have invaluable knowledge to share. This is crucial for publishers and developers to make informed decisions.”

Playcast Media is the world’s first cloud gaming service for cable and IPTV operators. The company’s service features the world’s major video game brands, and packages them in a set of affordable sales models, including monthly subscriptions and various rental models. The game streaming service is offered to users through devices such as set top boxes, microconsoles and other video-enabled connected devices. Playcast’s system has been in commercial operation since 2011, serving hundreds of thousands of TV subscribers in France, Portugal and Korea. It is also available to gamers in North America as a service through Ouya.

Playcast video game partners include renowned publishers such as Electronic Arts, Ubisoft, Konami, Warner Bros, 2K, Namco Bandai, Square Enix, Capcom, Codemasters, Disney, Sega, Atari, THQ, and a long list of indie studios.

For more information on the Playcast Media service, visit For more information on the Cloud Gaming Summit USA, visit:

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About Playcast Media
Playcast Media specializes in the cloud-based digital distribution of AAA video games to TV. The company is headquartered in California with an R&D center in Israel. In 2010, Playcast received financial backing from JVP, Israel's leading venture capital firm, from MK capital, a US-based venture firm specializing in Digital Media, from Xenia Venture Capital, a TASE traded investment firm and C.Mer Industries an Israel based telecommunications services conglomerate. For more information, visit

About the Cloud Gaming Summit USA
The 4th Annual Cloud Gaming USA Summit brings together 250 senior leaders from the largest publishers, studios, platforms and network operators to discuss the future of game design and distribution in the cloud. The show goes in depth on cloud business models for publishers, it examines how best to stream games across a multitude of devices and platforms, drawing out winning pricing models to help publishers acquire new players and retain existing ones. For studios and developers Cloud Gaming USA goes in depth on how to use cloud supercomputing to create richer games at a lower cost.

Every major publisher, console and platform has attended this show in the last 3 years. Attendees benefit from two days of networking and informative sessions with leaders from PlayStation, Ubisoft, Activision Blizzard, Microsoft Studios, Capcom, AT&T, Playcast, Comcast, Unity, NVIDIA, G-cluster, Gaikai and Telltale Games.

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Tom Pycraft
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