Captain Spinks Games Goes From Idea To Launch In Under 2 Months Utilizing App Reskinning & Outsourcing

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New mobile games development studio utilizes a 100% outsourced business model including rapid development methodology known as App Reskinning, and a global development team to go from idea to launch in under two months. They announced today the first of five titles in their mega launch which will see a game released each Thursday for five weeks.

Captain Spinks Games - http://www.captainspinksgames.com - operates with a 100% outsourced workforce whereby subject matter experts and specialists from around the globe contribute to the business as well as applications development objectives. In addition, lightning fast games development is achieved using a technique known as App Reskinning. This approach involves using pre-existing source code as a basis for the game development with alterations to the graphics, sound and programming to breathe a new life and player experience into the game.

“It’s amazing how fast Captain Spinks Games has progressed. Outsourcing and App Reskinning has transformed an idea into reality in such a short space of time. Two months ago Captain Spinks Games was just an idea and now we’re ready to launch 5 games.” said founder Michael Rodwell.

This approach has made an ambitious release schedule achievable and it’s the integration and expertise of a varied team working together around the clock that allow such tight timelines to be met. Over the next four weeks consumers can expect to see exciting, unique and varied games from the new developer.

RELEASE 1: Adrian The Ant & The Sugar Factory – Available 30th October

‘Adrian The Ant & The Sugar Factory’ (http://www.captainspinksgames.com/app/adrian-the-ant-the-sugar-factory/) will be available October 30 in the Apple App store for all iOS devices, and in the Google Play store for Android smartphones and tablets. Captain Spinks Games’ first release is super fun, challenging and suitable for all ages. The player controls the fate of the lovable Ant as he navigates the sugar factory landscape collecting coins to raise awareness of the ant world problem, sugar addiction.

Michael Rodwell, Captain Spinks Games founder commented: “As soon as I saw the art work for Adrian the Ant and the Sugar Factory I fell in love with the little guy. It’s great to see a theme come to life with such vibrancy and imagination.”

Players are very likely to experience “just one more try syndrome” as they battle to keep Adrian safe from poison, garlic and lemon. This game is beautifully presented with graphics that ‘pop’, an infectious theme and a difficulty level that will keep players engaged and coming back for more.

Further Press Assets can be found at http://www.captainspinksgames.com/press/

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Michael Rodwell
@CaptainSpinks
since: 09/2014
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