LightWave 3D Group Launches LightWave 2015 3D Software

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LightWave 2015 opens the door for greater creative workflow for 3D artists and designers, highlighting advanced Bullet Dynamics, Genoma 2 advanced character rigging, Importance Sampling for architectural and product visualization and much more.

LightWave 3d, lightwave 2015, 3d, modeling, animation, rendering, bullet dynamics, bullet constraints, OpenGL, 3D animation, character animation, archviz, architectural visualization, motion graphics, vfx, visual effects

LightWave 2015 Bullet constraints add realistic movement to animated objects.

At Stargate Studios our VFX workflow for hit shows like 'The Walking Dead,' 'Grey's Anatomy,' and 'NCIS: Los Angeles' require massive stability and performance—LightWave delivers both.

The LightWave 3D® Group, a division of NewTek, Inc., opens the door to a new era of creativity for artists, animators and designers working in 3D with the release of LightWave 2015 software for Windows and Mac operating systems.

LightWave 2015 offers many new workflow enhancements and features that are designed to streamline a variety of pipelines—from visual effects, motion graphics, and game development to architectural visualization, product design, and advertising and marketing. With the release of LightWave 2015 comes a new pricing: $995 (USD) for a full license and $495 (USD) to upgrade from LightWave 11.x or earlier.

"At Stargate Studios our VFX workflow for hit shows like 'The Walking Dead,' 'Grey's Anatomy,' and 'NCIS: Los Angeles' require massive stability and performance—LightWave delivers both," says Al Lopez, VP of Creative Services, Stargate Studios. "We are excited to add all of the new tools in LightWave 2015 to our pipeline because LightWave enables us to get the impossible done…every day."

LightWave 2015 introduces new features that are ideal for character animation, visualization, dynamic simulations, and more. It also extends the functionality of popular features like the Genoma character rigging system, Bullet Dynamics, dynamic parenting, rendering enhancements, and more.

Some of the many new highlights in LightWave 2015 include:

Bullet Constraints: Take control over dynamic simulations with new constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF) constraint types. Whether it's a car rolling over a terrain with fully working suspension, or a rag doll falling down the stairs, constraints help make the movement believable.

Importance Sampling: Greatly improve the quality of scenes lit by GI and HDR images or background lighting. Importance sampling intelligently concentrates rays into important areas and eliminates the noise and splotches that arise from highly differing light intensities for cleaner, more predictable renders.

Match Perspective Tool: Whether matching plates or simply placing objects in photographs, matching the camera position and rotation can be a time consuming process. The new Match Perspective tool can quickly sync the LightWave camera to an original photo or plate.

Genoma 2 Character Rigging System: This rapid modular rigging system, which at the base level is a complete rigging development kit (RDK), can be used to quickly rig characters for animation without the need to set up complex rigs from scratch. Genoma 2 can create expert rigs and generate custom presets that perfectly fit into any character animation pipeline. It supports the use of Math Expressions and Scripts and includes new and improved human, feline, and arthropod preset rigs.

Edge Rendering: Intersection Edges can now be drawn where geometry intersects on the same object and/or separate objects, allowing for more creative control over cel rendering. Use Patch Border Rendering to make Sub-Division patch borders visible in the renderer with the click of a button. It is perfect for modelers who want to showcase their mesh topology combined with the full render. Edge Buffer can be used to render all edges into their own buffer, allowing for post-process manipulation in a compositing software.

64-Bit QuickTime Support: Loading and saving Quicktime movies is now possible to those using 64 bit versions of LightWave for Windows.

LightWave 2015 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many new features and improvements such as Interactive Dynamic Parenting, Textured Falloffs in Modeler, Fiber FX, GoZ Multi-tool and Unity 5 support, and more. It also supports the latest interchange formats such as Alembic 1.5 and FBX 2015.

PRICING AND AVAILABILITY
LightWave 2015 for Windows and Mac operating sytems is now available and priced at $995 (USD). Registered LightWave 11.x or earlier customers can upgrade to LightWave 2015 for $495. Educational pricing is also available. Visit http://www.lightwave3d.com/buy to purchase or locate an authorized LightWave reseller.

Download a no-cost 30-day full-feature trial of LightWave 2015 at http://www.lightwave3d.com/try.

ABOUT NEWTEK, INC.
The LightWave 3D Group is a division of NewTek, Inc. NewTek is transforming the way people create network-style television content and share it with the world. From sporting events, Web-based talk shows, live entertainment, classrooms, and corporate communications—to virtually any venue where people want to capture and publish live video, we give our customers the power to grow their audiences, brands and businesses, faster than ever before. NewTek is privately owned and based in San Antonio, Texas.

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