There are virtually no limits to the positive impact that game and simulation technologies, when combined with scientific research, can have on health, education, relationships, and other drivers of change.
New York, NY (PRWEB) April 16, 2015
Ron Goldman, co-founder and CEO of Kognito, leaders in immersive learning experiences that drive positive change in health behaviors, will be a featured speaker at the 12th Annual Games for Change Festival (http://gamesforchange.org/festival/) taking places on April 21-23 and 25th in New York, NY.
Kognito was selected by Asi Burak, award-winning game creator and president of Games for Change, to join a new initiative called the Industry Circle, a first-of-its-kind effort to acknowledge the achievements and opportunities in the games for change sector. As part of this initiative, Goldman will be one of 7 industry leaders (Kognito, Amplify, BrainPOP, Filament Games, GlassLab Games, Global Gaming Initiative and Schell Games) participating in State of the Industry: A Town Hall, an open Q&A session where Industry Circle members will discuss milestones in the growth of the Games for Change community and future steps to transform it into a sustainable industry. Goldman will also share some of the keys to Kognito’s success at the Games for Change Speed Networking Event and participate as a judge for the Pitch Event, an onstage pitch session where a select few game developers have chance to make their case to top funders.
Kognito has long shared Game for Change's core belief that games and interactive experiences can create positive change. For more than a decade, Kognito has been designing virtual experiences where users engage in practice conversations with virtual humans in order to learn effective tactics to manage challenging conversations and drive changes in health behaviors and social issues. These online and mobile simulation experiences are developed using Kognito’s proprietary Conversation Platform™, a group of development, delivery, API and analytic technologies integrated with principles of neuroscience, social cognition, adult learning and applied game mechanics.
"It has been thrilling to see game mechanics filtering into almost every digital experience we engage in as consumers and human beings, from health apps to educational software and communication tools" said Goldman. "There are virtually no limits to the positive impact that game and simulation technologies, when combined with scientific research, can have on health, education, relationships, and other drivers of change" he said.
Several empirical studies have shown that Kognito simulations result in sustained changes in attitudes, skills, and behaviors. Three of Kognito’s programs are listed in the National Registry of Evidence-Based Programs and Practices (NREPP), making them the only digital simulation experiences to be listed in the registry.
Currently, Kognito has more than two dozen online and mobile learning experiences with more than 45 virtual role-play conversations. Each conversation experience simulates specific interaction and behavior of practicing health professionals, patients, parents, caregivers, students, and educators. To learn more about Kognito and to access demos, visit http://www.kognito.com.
Founded in 2003, Kognito is a leader in immersive learning experiences that drive positive change in health behaviors. Kognito’s award-winning online and mobile simulations with virtual humans prepare individuals and professionals to effectively manage challenging conversations about health. Kognito uses a science-driven, research-proven approach and currently has more than 450 clients in education, government, and healthcare settings. The company has been recognized for its evidence-based programs, and is the only company with digital simulations listed in the National-Registry of Evidence-Based Programs and Practices (NREPP). Learn more or access demos at http://www.kognito.com.