St. Louis, MO (PRWEB) July 01, 2015
Known more popularly as competitive online video gaming, the world of online sport is new to Maryville, but not to the program’s first coordinator and coach, Daniel Clerke, an international business student. Clerke is also owner of several successful eSport teams, including Enemy, a professional tier League of Legends team.
Maryville’s club program will field teams in a number of different online games.
“I’m really excited to get this going and bring Maryville to the forefront of collegiate eSports,” Clerke says. “ESports is the biggest thing that nobody knows about. To put it in perspective, the League of Legends World Championship last year was viewed by more people than every sporting event except the Superbowl, and that includes the World Cup.”
Marcus Manning, director of athletics, says the newest club sport program is a nod to the popularity of virtual gaming worldwide. “As with any new sport Maryville adds to our club roster, our primary goal is to create opportunities for students to tap into their particular interest,” he says.
Maryville also provides club sport teams in roller hockey, men’s and women’s soccer, women’s volleyball and men’s rugby. For each club sport, the University provides space for competition and limited funding for uniforms and the hiring of officials.
For more information on the eSport Club program, contact Marcus Manning at mmanning(at)maryville(dot)edu.
For information about enrollment at Maryville University, visit maryville.edu or call 314.529.9300.
About Maryville University
Founded in 1872, Maryville University is a comprehensive and nationally ranked private institution with an enrollment of nearly 6,000 students. Maryville offers more than 70 degrees at the undergraduate, masters and doctoral levels to students from 50 states and 32 countries.
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