Teachers don’t have to do it alone. Coupling Blockly with our vetted curriculum allows educators to address this 21st-century skill without needing to research unfamiliar concepts, develop lessons, assemble products and page through manuals. –Vikas Gupta
San Mateo, Calif. (PRWEB) July 30, 2015
While the economic demand for computer science skills continues to surge, introducing coding to the classroom can be an intimidating overture for teachers without a technical background. To ease this transition, Wonder Workshop, creators of smart robots that teach students the basics of coding, has developed a new version of the Blockly touch app in consultation with education experts.
Through drag-and-drop programming and diverse puzzles, the app’s new content brings coding to life during STEM instruction. Students use the app to program Dash & Dot robots to sense and react to the world around them. Blockly’s project-based puzzles are designed to engage students of all genders and backgrounds, with personalized tracks that consider students’ diverse interests. The app integrates with Wonder Workshop’s digital curriculum, which is aligned to Common Core and Next Generation Science Standards.
“Our goal is to alleviate the pressure and anxiety teachers often experience when it comes to coding instruction,” said Vikas Gupta, co-founder and CEO of Wonder Workshop. “Teachers don’t have to do it alone. Coupling Blockly with our vetted curriculum allows educators to address this 21st-century skill without needing to research unfamiliar concepts, develop lessons, assemble products and page through manuals.”
Blockly’s careful scaffolding of coding concepts ensures students in various grade levels remain engaged and in control. Younger students who are still learning to read can use the app’s visual interface to navigate challenges with introductory programming concepts, such as command sequences and algorithm design. In addition, the app helps older students visualize advanced concepts like variables and comparatives.
Blockly’s puzzles were carefully developed in collaboration with experienced computer science teachers to maximize ease of use and meaningful instruction. New lesson plans will be available for download regularly, ensuring fresh learning experiences for students.
For more information about Blockly, visit http://www.makewonder.com/apps/blockly.
For press materials, please visit: https://www.makewonder.com/mediakit.
About Dash & Dot
Dash & Dot are smart robots for curious minds! Targeted at teaching creative problem-solving and computational thinking, Dash & Dot help students learn fundamental cognitive processes relevant to all 21st-century skills that they’ll carry on throughout life.
Students can define how they want to play – whether solo, in pairs or in small groups. Dash & Dot are characters that ignite curiosity and confidence while providing fun and engaging ways of learning the essential skills of collaboration, communication and digital literacy. Teachers are using Dash & Dot to teach a variety of subjects, including math, science, social studies and English language arts.
Dash & Dot come with four free apps enabling students to explore a variety of learning experiences at different levels depending on their age and ability. Wonder Workshop accessories from Dash’s Xylophone to Building Brick Connectors (including LEGO™) bring endless creative possibilities, plus students can involve their existing resources around the classroom into the fun. The apps are compatible with more than 20 iOS and Android devices, including the iPad 3, iPad mini, iPad Air 1 & 2 and a variety of Nexus and Samsung Galaxy devices.
About Wonder Workshop
Wonder Workshop launched Dash & Dot in December 2014 and within its first month, delivered more than $3.5M in robots to 37 countries including the U.S., Canada, Australia, New Zealand, European countries, India, Japan, Taiwan, Singapore and Hong Kong. Based in San Mateo, CA, Wonder Workshop was founded in 2012 by Vikas Gupta, Saurabh Gupta and Mikal Greaves, inventors, designers, programmers and parents with the mission to make coding a new creative tool that is accessible for children from age five and beyond. The company has currently raised $15.9 million in funding from Madrona Venture Group, CRV, WI Harper, Google Ventures, Bright Success Capital, Maven Ventures, Vikas Gupta, Reza Hussein and Jeff Schox. For more information, visit http://www.makewonder.com.
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