ThingLink Raises New Round - Expands to Mobile VR

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ThingLink expands its service to virtual reality annotation providing new insights on consumer engagement within 360 environment.

People navigate by turning their head and aligning a pointer with a detail they want to explore.

We are making it possible for a school to easily create a virtual learning environment, a journalist to bring their readers in the middle of action, a fashion boutique to create a virtual store, or an airbnb host to show why someone should visit.

At a time when 360 and VR content is seeing exponential growth, interactive media platform ThingLink has just closed $1.3M in new funding from Run Capital, Inventure Oy, and Steelhead Ventures to expand its SaaS offering to virtual reality annotation.

ThingLink is evolving from image and video annotation to 360 content, which gives publishers a larger canvas to create custom experiences. By building on the current product, ThingLink helps reduce the cost of content creation for mobile VR while providing new kind of insights on consumer engagement within a 360 environment.

"We want to make mobile VR an engaging storytelling platform and viable business for brands and publishers." says founder and CEO Ulla Engestrom. “First off, we’re bringing down the cost of creation by making it easy for anybody to add points of navigation to 360 content. Second, we make it possible to share and view these stories on iOS and Android without downloading a separate app. With these parameters, several of our clients who have used ThingLink for interactive news images, maps, infographics, and catalogs, are now ready to move to virtual reality.”

ThingLink is planning to launch a beta version of a new VR editor with key partners in the coming weeks. The editor allows users to add contextual layers of information like text, photos, maps, video and other “call to action” tags to 360 images and video, while collecting valuable engagement data. “We’re making it possible for a school to easily create a virtual learning environment, a journalist to bring their readers in the middle of action, a fashion boutique to create a virtual store, or an airbnb host to show why someone should visit,” says Engestrom.

In a ThingLink virtual story, people navigate by turning their head and aligning a pointer with a detail they want to explore more closely. ThingLink tracks these motions and shows creators a unique key performance metric, the "hover rate", to measure engagement within the experience. This way, an owner of a virtual store could see how items inside the store draw people’s attention, or a newspaper documenting a political event can see which candidates inspire people to learn more.

Unlike most virtual reality experiences, ThingLink VR does not require a separate application. Virtual stories can be viewed over mobile browser with headsets like Google Cardboard, Zeiss VR One, and others.

About ThingLink:

ThingLink is an interactive media platform that empowers over 2.5 million publishers, educators, and marketers to create more engaging content by adding rich media links to photos, videos, 360, and VR. ThingLink has offices in Palo Alto, New York, Helsinki, and St Petersburg.

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Ulla Engestrom
ThingLink
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Alexey Solomatin
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