Noitom brings IMU-based Motion Capture to NVIDIA’s GPU Technology Conference

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With the demands of Virtual Reality and VFX pushing the limits of graphics computing, the world's biggest and most important GPU developer conference becomes a forum to showcase, discuss and learn how to harness NVIDIA’s latest breakthroughs.

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Perception Neuron is a full body and hand, IMU-based motion capture system by Noitom.

Our partnership with NVIDIA crystallizes the importance of software/hardware developers working hand-in-hand with entities that catalyze the processes so essential to our product.

Noitom, the company whose innovative motion capture products are delivering the promises of truly immersive virtual reality and affordable VFX and animation, will be at the GPU Technology Conference (GTC) in San Jose, California from April 4-7 to showcase not only some of its most recent innovations, but to emphasize the importance of their collaboration with NVIDIA.

“As developers in the realm of digital visual technologies, our attention has always been focused on the power of graphics processing,” explains Tristan Dai, CTO of Noitom. “NVIDIA has been at the forefront of creating GPU’s that keep up with the ever increasing demands of developers trying to push the boundaries of innovation. Our partnership with NVIDIA crystallizes the importance of software/hardware developers working hand-in-hand with entities that catalyze the processes so essential to our product.”

Noitom will be presenting Perception Neuron, their IMU-based, full-body and hand motion capture system which has become one of most used motion capture tools for VFX and animation in the world. On display will be a demo for their latest Unreal Engine SDK developed in partnership with Epic China and Smartisan. Also on the show floor, will be a new demo showcasing a proof-of-concept UI/UX “Light Interaction” demo developed to demonstrate the use of a simple VR glove as an input device for mobile devices.

The company will also display for the first time the prototype design of their consumer Perception VR Glove, a sub $50 wireless input device specifically engineered for the virtual reality market that is planned to be marketed to the public by Q4 of 2016.

“The Perception VR Glove is our first foray into the consumer market,” says Roch Nakajima, Director of Marketing at Noitom. “We believe that by offering a simple, smart and affordable VR input device, we can further broaden the adoption of virtual reality technologies by all types of consumers.”

Noitom will be in Hall 2, at booth #931 in the ECS Pavillion. The GPU Technology Conference takes place April 4-7 at the San Jose McEnery Convention Center in San Jose. For more information about the conference, please visit gputechconf.com.

To learn more about Perception Neuron, visit neuronmocap.com.

Founded in 2011, Noitom Ltd. works with a team of dedicated engineers who develop world-class motion capture technology for consumer and industrial markets through the integration of MEMS sensors, pattern recognition, human kinetics and wireless transmission. Noitom is an international leader in innovative technology for use in animation, film, medical applications, robotics and gaming. Noitom is headquartered in Beijing with affiliate offices in Shanghai and Shenzhen. The company also has two US offices located in Miami and Scottsdale. For further information about Noitom and its services, please visit, http://www.noitom.com. For general inquiries, please email, info(at)noitom.com.

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Susy Ferrer
Noitom
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