In addition to a robust trade show floor, conference tracks including design, business/production/live, virtual reality/augmented reality (VR/AR) and audience participation (streaming and eSports)
AUSTIN, Texas (PRWEB) April 05, 2016
One of the nation’s largest game development meccas is about to get its show back. Created in 2003 but on hiatus since 2012, the Austin Game Conference (AGC) – the largest, longest running event dedicated to serving the needs of online game developers – returns to the Austin Convention Center Sept. 21-22, 2016 with the support of game development community and presenting sponsor Electronic Arts.
Re-launched by original founder, Austin Game Conference Executive Director Christopher Sherman, the event this year presents, “Running Live: Game Development Evolved,” offering critical insight into the development of live, participatory games with real-time engagement between developers, players and spectators.
In addition to a robust trade show floor, conference tracks including design, business/production/live, virtual reality/augmented reality (VR/AR) and audience participation (streaming and eSports) are expected to attract upwards of 1,000 participants, speakers and sponsors from across the nation and around the world.
Austin enjoys national prominence as a tech hub, particularly among the game development community, boasting 175 game development studios and thousands of programmers, engineers, designers and artists, many of whom, are serving as architects of cutting-edge game development and design.
“With the help of a cross-section of the development community, we’re off to a tremendous start in programming Austin Game Conference 2016 as the preeminent event for professionals in all phases of live, online game development,” says Sherman. “Whether you’re already pushing the envelope or eager to begin engineering, programming and designing leading-edge games – particularly always-on, run-live, play-live games – and crave new ideas and from innovators, technology vanguard and creative masters, the Austin Game Conference is for you.”
Backing event are conference co-chairs, Art & Craft Entertainment, Inc. President Gordon Walton and BattleCry Studios Executive Producer/President Rich Vogel, in addition to a talented advisory board of game development community leaders including:
- Kathy Astromoff, VP of Developer Success, Twitch
- J. Allen Brack, Executive Producer and SVP, Blizzard Entertainment
- Raph Koster, Independent Designer and Consultant
- Chris Mancil, Director, Global Community & Influencers, Electronic Arts
- Finn Staber, Programmer/Designer, Portalarium
- Paul Stephanouk, Design Director, Boss Fight Entertainment
- Gordon Walton, President, Art & Craft Entertainment, Inc
- Rich Weil, SVP Global Operations, ModSquad
- Rich Vogel, Executive Producer/President, BattleCry Studios, a division of Bethesda Softworks
Registration is now open at http://AustinGameCon.com/register/. Super Early registration before July 29 is $249. A limited number of student tickets are available for $149. Group discounts are available as well.
Austin Game Conference
The Austin Game Conference provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The national event delivers information developers need to create and run always-on, run-live, play-live games as a service. Tracks include design, business/production/live, virtual reality / augmented reality and audience participation (streaming and esports). Created in 2003 but on hiatus since 2012, AGC was acquired by UBM Tech, the owners of the Game Developers Conference (GDC) in 2006. UBM renamed the show GDC Austin and subsequently GDC Online. AGC’s original creators are now back at the helm this year. For more information, visit http://AustinGameCon.com. Follow us on Twitter and Facebook.
Contact: Media Relations, media @ austingamecon.com