Panopticon Laboratories’ Co-Founder Matthew Cook to Speak on Two Video Game Fraud & Security Panels in October

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National Cybersecurity Alliance NASDAQ Cybersecurity Summit and Akamai Games Summit invite Cook to speak on Gray Market money laundering, account hijacking & video game cybersecurity

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Now is the time for video game publishers to accept the reality that the threats to their games and players aren’t going away anytime soon.

Panopticon Laboratories, the world’s first and only cybersecurity company for video game publishers, today announced that co-founder Matthew Cook will speak at the National Cybersecurity Alliance (NCSA) NASDAQ Cybersecurity Summit and the Akamai Games Summit. Cook was invited to speak on the growing fraud and security challenges impacting the video game industry, including Gray Market money laundering, account hijacking, and video game cyber attacks. The Akamai Games Summit is an invite only event on Wednesday October 19 in San Francisco and the NASDAQ Cybersecurity Summit is open to members of the media and will take place on Monday October 24 in New York City.

“The video game industry is in the midst of a fraud and cybersecurity epidemic in which player privacy and security and publisher revenue and reputation are at unprecedented risk,” said Cook. “It is my hope that speaking at events like these can help shine the spotlight on the industry’s many challenges and elevate the public discourse on practical solutions to the unethical and criminal activity that is devastating the gaming experience.”

Today more than 155 million Americans play video games and 4 out of every 5 households own a gaming console, according to the Entertainment Software Association. Video game publishers primarily rely on revenue generated through online gameplay and in-game purchases of virtual goods and currency. The unintended consequences of such a business model, however, are exponential growth in video game fraud and cyber attacks.

In the last 12 months alone, one of the world’s largest online video game platforms, Steam, admitted that 77,000 of its gamer accounts are hacked every month through special malware called Steam Stealer. Just two months ago, the worldwide phenomenon Pokémon Go was hacked multiple times within its first week of existence. Shortly thereafter, a large-scale Distributed-Denial-of-Service (DDoS) attack on Blizzard Games brought down four of the world’s most popular titles: Overwatch, World of Warcraft, Hearthstone and Heroes of the Storm.

“Now is the time for video game publishers to accept the reality that the threats to their games and players aren’t going away anytime soon,” said Amy Szabo, co-founder of Panopticon Labs. “While the world contemplates the future privacy and security concerns of the Internet of Things (IoT), there is little talk about finding solutions to the present privacy and security threats to online video games. We’re hoping to help change the discussion so that video gamers like us are protected and publishers can continue to monetize the in-game experiences.”

Panopticon Laboratories is the first and only in-video game cybersecurity company, built to protect online video game publishers from the financial and reputational damages that can result from cyber attack. Through proprietary technology that is uniquely focused on gameplay itself, Panopticon uses behavioral analytics and anomaly detection to set a baseline of activity for every player who participates in online play. Upon discovering anomalous behavior, Panopticon alerts publishers with more than 98 percent accuracy, along with providing recommendations for incident investigation and immediate remediation.

For more information on Panopticon Labs, visit http://www.panopticonlabs.com and follow @panopticonlabs on Twitter.

About Panopticon Laboratories
Panopticon Laboratories is the first and only cybersecurity company for online video game publishers, built to protect online video game publishers from the financial and reputational damages that can result from cyber attack. Through proprietary technology that is uniquely focused on gameplay itself, Panopticon Labs sets a baseline of activity for every player that participates in online play. Upon discovering anomalous behavior, Panopticon alerts publishers with more than 99 percent accuracy, along with providing recommendations for incident investigation and immediate remediation. Panopticon was founded in 2013 and is based in Columbus, Ohio. For more information on Panopticon, visit http://www.panopticonlabs.com and follow @panopticonlabs on Twitter.

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