Triseum Secures Additional $2 Million to Expand Powerful, Results-Driven Game-Based Learning Opportunities in Higher Ed

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Company Invests in Creating the Most In-Demand Academic Games and Building its Talented Team of EdTech and Gaming Veterans, Hiring Scot Chadwick as CRO

Triseum grew out of the LIVE Lab at Texas A&M University, which is why education will always remain at the heart of this gaming company.

By developing highly engaging game-based learning opportunities that complement existing curriculum, students have another avenue to explore course content in a way that makes sense to them. It fosters new levels of motivation and excitement, said Thomas.

By advancing the learning experience with hands-on, relatable and academically rigorous games, Triseum is transforming higher education as we know it. A new round of funding is enabling the company to make an even bigger difference in the way students learn. Triseum, which grew out of the LIVE Lab at Texas A&M University, has closed an additional $2 million in funding led by existing private investors, enabling the company to further build out its products, operations and team.

Triseum creates fun, engaging and immersive experiences, connecting today’s students with content in a way that resonates on a higher level. Staying true to its academic roots, experts from across Texas A&M remain close collaborators with the Triseum team, ensuring games adhere to rigorous scientific standards as well as the latest research. Triseum’s games are meticulously crafted, fully tested and evaluated to provide the ultimate educational experience.

"Higher ed has been focused on improving student success with new technologies and approaches including competency-based and adaptive learning. These models are advancing the way educational outcomes can be achieved, and we believe game-based learning builds on these concepts. We are not out to displace what is working in higher education, but we know we can make the experience better," said André Thomas, founder and CEO of Triseum. "By developing highly engaging game-based learning opportunities that complement existing curriculum, students have another avenue to explore course content in a way that makes sense to them. It fosters new levels of motivation and excitement."

Triseum is continuing to make tremendous progress since its founding in 2014, developing a thorough roadmap of the most in-demand games, as well as building its team of academic, strategy and gaming veterans. The company recently hired longtime EdTech executive Scot Chadwick as Chief Revenue Officer. Chadwick most recently served as VP and GM at Pearson, where he led the launch and rollout of OpenClass, a CODiE award winning startup highlighted in Fast Company’s “Most Innovative Companies in Education.” He also spent a number of years in sales leadership roles at Pearson's eCollege division working closely with institutional presidents, provosts and CIOs to integrate mission critical online learning SaaS applications and services at scale.

"We are thrilled to have Scot join our incredibly talented team - he brings a keen insight into the mind of the innovative educator and the digital learning landscape, and his track record growing businesses will serve our team, our clients and our investors well," noted Thomas.

About Triseum
Triseum grew out of the LIVE Lab at Texas A&M University, which is why education will always remain at the heart of this gaming company. Since then, Triseum has partnered with industry leading experts in gaming and instructional design dedicated to building the highest quality educational video games. Creating world class digital experiences that profoundly impact students, Triseum's bold curiosity means pushing the boundaries of what educational games are all about. For more information, please visit http://www.triseum.com.
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Kristi Emerson
Triseum, LLC
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