Portland, Ore. (PRWEB) November 29, 2016
National education technology company Learning.com today announced the winners of its first-ever Code-a-Thon, a nationwide competition to introduce coding skills to elementary and middle school students. Learning.com congratulates North Heights Jr. High School in Texarkana, Arkansas as the national winner.
Due to the overwhelming response to the Code-a-Thon, Learning.com has also awarded other regional winners from across the US. All winning schools will receive a one-year subscription to Learning.com’s award-winning digital literacy curriculum, EasyTech and EasyCode Premium.
"We are thrilled to congratulate the winners of our first Code-a-Thon and all of the students and teachers across the country who enthusiastically accepted this coding challenge,” said Learning.com CEO Keith Oelrich. “The Code-a-Thon offered a fun way for teachers to engage their students with computational thinking and coding concepts. We’re excited by the overwhelming response this year’s event received and we look forward to many more to come.”
To participate in Code-a-Thon, schools registered to receive free access to EasyTech and EasyCode. During the week of November 14th, students coded their way through challenges – each with increasing levels of difficulty – earning points for successfully completed challenges. The school with the highest average number of points per student was chosen as the winner.
Throughout the Code-a-Thon, schools used #codeathon2016 on social media to share their progress and interact with other participants.
The Code-a-Thon originated as part of Learning.com’s pledge to support Computer Science for All (CSforAll), President Obama’s call-to-action for more computer science opportunities for all K-12 schools. CSforAll empowers K-12 students to learn computer science and develop the computational thinking skills necessary to spur the transition from consumer to creator in today’s digital economy. The Code-a-Thon was highlighted at the CSforAll Summit hosted by the White House on Sept. 14, 2016 as an innovative solution that helps make computer science accessible to all students.