"Half of companies will make new technologies a top learning and development priority in 2017." - Eric Rees
Indianapolis, Indiana (PRWEB) December 06, 2016
Lessonly, the leader in team learning software, today released its 2016-2017 Learning Trends Report, gathering information published by more than 35 thought leaders in the fields of learning, training, and instructional design.
“We combed through various content published in the learning arena this year and analyzed several studies,” said Lessonly’s Director of Marketing Mitch Causey. “We discovered an overarching theme and several compelling trends.”
This analysis explored the following questions:
- Will virtual reality, augmented reality, and artificial intelligence find a learning audience?
- Will gamification find a permanent foothold in learning software?
- How will democratized, social, and peer-to-peer learning affect training?
- What will the modern learning management system look like?
“We discovered that roughly half of companies will make new technologies a top learning and development priority in 2017,” said Lessonly’s Content Writer Eric Rees. “There’s a growing recognition among business leaders that providing more team learning opportunities, with more context, drives greater productivity and value.”
As Google Cardboard, Apple’s Siri, Amazon’s Echo, 3D printing, and even Pokémon GO grow in popularity and acceptance, Rees investigated potential uses for these technologies in the context of employee onboarding and continuous team learning.
To learn more about these findings, Lessonly provides a copy of the report on the company’s website.
Lessonly’s learning software for teams drives greater employee productivity, confidence, and happiness at more than 300 companies like Modcloth, Birchbox, and Gusto. Lessonly’s step-by-step Lessons are easy to create, assign, and track, giving more than 500,000 Learners the knowledge and best practices they need to do their best work. Learn more at http://www.lessonly.com.