Panopticon Labs Urges Video Game Industry to Self-Regulate on Cybersecurity Before Government Intervenes

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New whitepaper from first and only cybersecurity company for video game publishers explains why and how cyber criminals attack games and explores the unintended consequences of regulation.

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History will look back on 2016 as the year in which the video game industry began to recognize that it was a primary target for cyber attack.

Panopticon Laboratories, the world’s first and only cybersecurity company for video game publishers, today announced the release of its second whitepaper, entitled Avoiding Regulation: Why the Video Game Industry Must Develop Cybersecurity Standards Before Lawmakers Intervene. The whitepaper is available for download at https://www.panopticonlabs.com/resources/#white-papers.

2016 has been a devastating year for cyber attacks against online video games. In just the previous 12 months, DDoS attacks have severely disrupted the player experience and economics of some of the world’s most popular games, including World of Warcraft, Overwatch,and Diablo 3. Video-game specific malware, known as Steam Stealer, was discovered to infect more than 77,000 Steam player accounts per month, leading to massive account hacking. Comprehensive money laundering schemes, in which cyber criminals transform virtual items and currency into real-world profits, proliferated on the Gray Market.

“History will look back on 2016 as the year in which the video game industry began to recognize that it was a primary target for cyber attack,” said Matthew Cook, co-founder of Panopticon Labs. “Financially motivated cyber criminals have shifted their efforts to attack video games because they face very little resistance from players and publishers. If the video game industry doesn’t unite quickly and enact enforceable cybersecurity standards on its own, then it’s only a matter of time until the FTC or Congress imposes regulations designed to protect players. History suggests that such government intervention will have many unintended consequences of its own.”

In this whitepaper, Panopticon Labs emphasizes:

  • The current state of the video game industry’s cybersecurity epidemic
  • Historic examples of well-intentioned, but misguided government intervention
  • Assumptions on the unintended consequences of government interference
  • Tips for how video game industry can self-regulate to avoid government involvement
  • Examples of how Panopticon Labs’ technology mitigates cyber risk

Panopticon Laboratories is the first and only in-video game cybersecurity company, built to protect online video game publishers from the financial and reputational damages that can result from cyber attack. Through proprietary technology that is uniquely focused on gameplay itself, Panopticon uses behavioral analytics and anomaly detection to set a baseline of activity for every player who participates in online play. Upon discovering anomalous behavior, Panopticon alerts publishers with more than 98 percent accuracy, along with providing recommendations for incident investigation and immediate remediation.

For more information on Panopticon Labs, visit http://www.panopticonlabs.com and follow @panopticonlabs on Twitter.

About Panopticon Laboratories
Panopticon Laboratories is the first and only cybersecurity company for online video game publishers, built to protect online video game publishers from the financial and reputational damages that can result from cyber attack. Through proprietary technology that is uniquely focused on gameplay itself, Panopticon Labs sets a baseline of activity for every player that participates in online play. Upon discovering anomalous behavior, Panopticon alerts publishers with more than 99 percent accuracy, along with providing recommendations for incident investigation and immediate remediation. Panopticon was founded in 2013 and is based in Columbus, Ohio. For more information on Panopticon, visit http://www.panopticonlabs.com and follow @panopticonlabs on Twitter.

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Evan Goldberg
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