BOSTON (PRWEB) March 24, 2022
Beamable, a full-stack LiveOps platform for game studios, announced support for the AWS for Games initiative from Amazon Web Services, Inc. (AWS) to accelerate game development and enable worry-free game operations. Beamable is also announcing the launch of Microstorage which enables developers to create, deploy, and manage native databases directly within Unity, providing a migration path for GameSparks storage. With this integrated solution, it’s never been easier for GameSparks customers to migrate to a new platform, all with the confidence of AWS security and scalability.
AWS for Games is an initiative featuring services and solutions from AWS and AWS Partners, built specifically for games customers. The initiative makes it easier for game developers, publishers, and platforms to select the right tools and partners to build, run, and grow their games. For customers looking to accelerate deployments with solution-specific support, AWS for Games also identifies dedicated AWS Game Tech industry specialists, AWS services, and leading AWS Partners in each solution area.
“We’re thrilled to work with AWS,” said Jon Radoff, Chief Executive Officer at Beamable. “Together, Beamable and AWS provide a best-in-class platform for building amazing live games. Studios get AWS's renowned scalability combined with Beamable’s workflows, industry-leading admin tools, and powerful serverless computing. This hyper-efficient platform enables developers to build fast and orchestrate great experiences for players.”
"We’re excited to work with Beamable to further empower game developers to build amazing, successful, and fun games," said Lucien Parsons, Principal Partner Lead, Games at AWS. "As more games offer live services and connected experiences in their games, developers need a diverse set of solutions to use. Working with Beamable on AWS for Games gives developers more solutions to use so teams can focus more on creating fun player experiences."
Beamable’s integrated LiveOps platform helps game studios to develop and scale games faster while reducing the cost and resource challenges of ongoing game management. This easy-to-adopt platform works directly inside the Unity editor enabling game makers to efficiently add social, multiplayer, commerce, and content management features to their projects. In addition, having already worked with world-class studios on their GameSparks migrations, Beamable is well positioned to efficiently help game developers take their games to the next level.
The Chief Business Officer of Old Skull Games, Herve Sohm, a joint customer of Beamable and AWS adds, “Beamable’s AWS integrated solution for LiveOps allowed Old Skull Games to implement important game infrastructure rapidly saving our team more time to focus on creating awesome player experiences."
“The ability to set up the backend and write backend code from the editor is hugely powerful,” said Sean Durkan, Chief Executive Officer of backend game development company SuperNimbus. “Developers utilizing AWS’s powerful infrastructure are going to love building on Beamable.”
Game studios looking to learn more about the benefits of a combined Beamable and AWS solution are encouraged to visit Beamable’s AWS Marketplace listing. Beamable’s platform is free to use while games are in development.
ABOUT BEAMABLE, INC.
Beamable fights for the game makers of the world by enabling them to build faster and operate worry-free. The company's full-stack LiveOps platform for live games is tightly integrated with the Unity 3D engine, enabling game developers to focus on the creativity and differentiation of their products. Beamable is based in the Boston area, and led by a team of game-industry and software-as-a-service veterans, and backed by investors including Companyon Ventures and GrandBanks Capital. For more information visit, http://beamable.com.