Dallas, Texas (PRWEB) February 15, 2015
Increased demand for gesture recognition solutions in the healthcare sector has resulted in the unprecedented growth of the Global 2D Gesture Recognition Market, which will post a CAGR of 32.12% from 2014-2019. The research has found that that gesture recognition can be used for diverse purposes. It can also be used for telemedicine, where the technology is sensitive enough to monitor a patient’s breathing. According to one study, the game controller and technology could cut the healthcare bill by by allowing physicians and other medics to interact with patients remotely, thereby reducing the number of hospital visits and the associated risk of infection.
According to the latest report “Global 2D Gesture Recognition Market 2015-2019”, gesture recognition in video games has enabled, otherwise inactive individuals participate in physical activity to a certain extent. These games are ideal for elderly people who should have a minimum amount of physical activity every day for their overall health.
The new report also draws attention to the increasing demand for gesture-enabled electronic devices, which are being increasingly used for human-device interaction. The recent research has led Battery-free technology brings gesture recognition to all devices. This low cost gesture recognition system runs without batteries and lets users control their electronic devices hidden from sight with simple hand movements. The vendors are constantly upgrading gesture-enabled consumer electronics to make the interaction between devices and humans simpler and more interesting.
At this point in time, the automotive, transit and consumer electronics sectors are the major areas adopting 2D gesture recognition solutions. Though the adoption of this technology is limited to a few sectors at present, the number of industries and sectors adopting the technology is expected to increase during the forecast period.
The Global 2D Gesture Recognition market is segmented on the basis of the End-users and Geography. Based on the End-users the market is segmented into automotive, consumer electronics and transit while on the basis of geography Americas, EMEA, and APAC are the regions the market is analyzed.
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Key Information Covered in the Report:
Market segmentation, size and forecast through 2019
Market Growth Drivers: Increased Demand for Gesture Recognition in Healthcare Sector
Market Challenges: Low Operating Range of Gesture Recognition Solutions
Market Trends: Increased Demand for Gesture-enabled Electronic Devices
Vendors: Cognitec Systems GmbH, eyeSight Mobile Technologies Ltd., CogniVue Corp., PointGrab Ltd., AMD, Apple, Cross Match Technologies and Elliptic Labs.
Other Related Report:
Global Gesture Recognition Market for Smart TV 2015-2019: Emergence of stereoscopy in smart TVs is one of the upcoming trends in this market. Stereoscopy creates an illusion of depth in an image and creates a 3D effect from 2D images also. It helps in giving accurate visual images, improving the visualization and perspective of the 2D image.
According to the report, the development of gesture recognition technologies by original equipment manufacturers is one of the major drivers in this market. OEMs such as Sony, use gesture recognition technology, and this helps to generate a sense of trust and goodwill among end-users.
The recognizes the following companies as the key players in the Global Gesture Recognition Market for Smart TV: eyeSight Mobile Technologies Ltd., LG Electronics Inc., PointGrab Ltd. and Samsung Electronics Co. Ltd.
Other Prominent Vendors in the market are: ArcSoft, OMRON, Panasonic, SoftKinetic, Sony, Texas Instruments and Thalmic Labs.
Global Gesture Recognition Market 2014-2018: Analysts forecast the Global Gesture Recognition market to grow at a CAGR of 29.2 percent over the period 2013-2018. One of the key factors contributing to this market growth is the cost-effectiveness of gesture recognition solutions. The Global Gesture Recognition market has also been witnessing the increasing number of acquisitions. However, the lack of standardization of gesture movements could pose a challenge to the growth of this market.
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