AppWarp S2 Multiplayer Game Server Launches its Master Server Solution

New server side library allows developers to build a master server to balance load across their game servers.

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Master Server Solution

(PRWEB) June 10, 2014

AppWarp S2 Real-time Multiplayer game server from ShepHertz has released its Master Server library for large online games. The master server library can be used by developers to build a customized load balancing solution for their AppWarp S2 game server deployment.

Popular MMO (Massively Multiplayer Online) games often have thousands of CCUs (Concurrently Connected Users). To handle such a load, developers can either scale their game servers vertically (bigger machines) or horizontally (more number of machines). Beyond a certain threshold most architectures require the latter and hence the need for a master server pops up.

AppWarp S2 was launched earlier this year from ShepHertz and has generated a lot of interest in the developer community of multiplayer gaming. As the adoption has increased, the requests from customers for a companion master server solution too has shoot up. The master server solution from ShepHertz also allows developers to extend and customize the load balancing logic as per their need. A great way for developers to get started with the kit is to visit the Master Server concepts and guide on the AppWarp S2 website.

About ShepHertz

ShepHertz is a Cloud Ecosystem Provider for Apps i.e. Mobile, Web, Social, Gaming and TV Apps. Its endeavour is to make App developers successful on the Cloud, irrespective of the technology or platform on which they are developing. Their product line provides one-stop-shop ecosystem for developing Apps on the Cloud. Their Product line consists of App42 Cloud API – BaaS (Backend as a Service), AppWarp- Multiplayer Gaming Engine, App42 PaaS with App42 BPaaS & GPaaS solutions.


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