Global Gaming Software Market and US Social Gaming: 2016 Trends, Growth and Challenges Analyzed in New Research Reports at ReportsnReports.com

Global Gaming Software Market 2012-2016 and Social Gaming Market in the US 2012-2016 are new market research reports available at ReportsnReports.com store.

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Dallas, Texas (PRWEB) November 20, 2013

The majority of software games developed caters to the hardware platforms developed by three major companies: Sony, Microsoft, and Nintendo. These companies develop platforms such as Xbox 360, PlayStation 3, Wii U for the game software. These are multifunctional gaming consoles which not only support various games, but also enable gamers to watch videos, listen to music, browse the internet, and download videos. The success of the game software business is directly proportional to the acceptance of platforms by customers. As the number of platforms being developed is increasing, the demand for game software is also increasing, and this is expected to lead to the growth of the market during the forecast period.

Analysts forecast the Global Game Software market to grow at a CAGR of 10.04 percent over the period 2012-2016. Analysts forecast the Global Game Software market (http://www.reportsnreports.com/reports/270719-global-gaming-software-market-2012-2016.html) to grow at a CAGR of 10.04 percent over the period 2012-2016. According to the report, the growth of the Global Gaming Software market is supported by several drivers, one of the major drivers being the increasing innovation of audio-visual devices. This has provided the latest games software with favorable platforms to run and has improved player satisfaction by providing them with a new experience. This increases the interest of the players and drives them to purchase more gaming software which, in turn, is helping with market growth.

Further, the report states that the major challenge faced by the global market is the shifting of consumers to alternative gaming platforms. The Global Gaming Software market is primarily driven by console, PC, and Mac games platforms. However, the shifting of customers to other platforms will decrease revenue generated from those products, and will also slow down the market.

Purchase Report @ http://www.reportsnreports.com/purchase.aspx?name=270719.

The report recognizes the following companies as the key players in the Global Gaming Software Market: Activision Blizzard Inc., Electronic Arts Inc., Konami Corp., and Take-Two Interactive Software Inc.

Other vendors mentioned in the report are Microsoft Corp., Nintendo Co. Ltd., Sony Computer Entertainment Inc., and Walt Disney Co.

Social Gaming Market in the US 2012-2016 (http://www.reportsnreports.com/reports/270701-social-gaming-market-in-the-us-2012-2016-.html): The advances being made in the capabilities of numerous high-end mobile devices could lead to the growth of multiplayer mobile gaming during the forecast period. With the advent of smartphones and tablets, social gaming has been extensively adopted across multiple platforms such as Android and iOS. However, the number of multiplayer gamers on social media platforms is still quite low. This suggests that multiplayer social gaming is still in its nascent stage. However, the increased innovation and sophistication of mobile devices is expected to propel the growth of the Multiplayer Social Gaming segment during the forecast period. Therefore, the growth of multiplayer social gaming is another trend which is expected to benefit the Social Gaming market in the US during the forecast period.

Analysts forecast the Social Gaming market in the US to grow at a CAGR of 24.06 percent over the period 2012-2016. According to the report, one of the main drivers in this market is the increasing number of social gamers. Approximately one-third of internet users in the US are social gamers and therefore the Social Gaming market in the US is strongly driven by the increasing number of social gamers. In addition, there is a huge opportunity for the vendors in this market to attract and retain potential gamers since internet penetration is very high in the US (78.1 percent of the population as of December 2011).

Purchase Report @ http://www.reportsnreports.com/purchase.aspx?name=270701.

Further, the report states that one of the major challenges hindering the growth of this market is the increasing presence of alternative gaming devices. The market is becoming fragmented at a faster rate due to the presence of multiple hardware devices. In addition, the Social Gaming market in the US is facing competition from alternatives such as PC games, mobile phone games, and games on other types of handheld devices. Therefore, the presence of alternative gaming, such as console gaming, casual gaming, desktop gaming, mobile gaming, and MMO gaming could adversely affect vendor revenue.

The report recognizes the following companies as the key players in the Social Gaming Market in the US: Zynga Inc., Midasplayer.com Ltd., wooga GmbH, Social Point S.L., and Electronic Arts Inc. (EA)

Other vendors mentioned in the report are Arkadium Inc., DeNA Co. Ltd., Fun Technologies Inc., GREE Inc., Peak Games, Playdom Inc., Pretty Simple Games, and PopCap Games Inc.

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