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Global Games and Video Game Market 2014 – 2018: Forecasts and Analysis in New Research Reports at ReportsnReports.com
  • USA - English


News provided by

ReportsnReports.com

Sep 19, 2014, 07:30 ET

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Dallas,Texas (PRWEB) September 19, 2014 -- One of the major trends in this market is the increased number of platforms such as mobile platforms, social network gaming, handheld games, and online games on the PC.

Analysts forecast the Global Games market to grow at a CAGR of 9.19 percent over the period 2013-2018. According to the report, one of the major drivers of market growth is the emergence of mobile games because of the rapid adoption of smartphones and tablets with internet.

Covered in this Report
The Global Games market can be segmented into seven divisions: TV/Console, MMO, Mobile, Casual/Social, PC/MAC, Handheld, and Tablet.

The Global Games Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC, North America, Western Europe, Latin America, Eastern Europe, and the MEA region; it also covers the Global Games market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

The report recognizes the following companies as the key players in the Global Games Market: Activision Blizzard Inc., Electronic Arts Inc. (EA Games), Microsoft Corp., Sony Corp. and Tencent Holdings Ltd.

Other Prominent Vendors in the market are: Apple, Changyou, DeNA, Disney, Facebook, Google, GREE, GungHo Entertainment, King Digital Entertainment, Konami, Namco Bandai, NCSoft, NetEase, Nexon, Nintendo, Sega, Square Enix, Take-Two Interactive, Ubisoft and Zynga.

Order a copy of this report at (Prices start at US$2500 for a single user PDF) http://www.reportsnreports.com/purchase.aspx?name=298139.

Market Driver

  • Emergence of Mobile Games
  • For a full, detailed list, view our report

Market Trend

  • Increased Number of Platforms
  • For a full, detailed list, view our report

Further, the report states that one key inhibitor of market growth is the piracy of games because pirate servers are offering licensed, fee-based games for free.

The increasing development of hardware platforms will enable the vendor to come up with new games for different hardware platforms, which will give the user the preference to choose different types of game.

Analysts forecast the Global Video Game market to grow at a CAGR of 8.30 percent over the period 2013-2018. According to the report, the growing use of smartphones and tablets to play games is one of the major market drivers. With the growing demand for smartphones in the developing regions, the game developers are coming up with different business revenue models.

Covered in this Report
This report covers the present scenario and the growth prospects of the Global Video Game market for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The report does not include the spending on the hardware used for playing video games.

The Global Video Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, Latin America, and North America; it also covers the Global Video Game market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

The report recognizes the following companies as the key players in the Global Video Game Market: Activision Blizzard Inc., Electronic Arts Inc., Gameloft SA, Giant Interactive Group Inc., Konami Corp., Microsoft Corp., NCSOFT Corp., Nexon Co. Ltd., Nintendo Co. Ltd., Rovio Entertainment Ltd., Sony Computer Entertainment Inc., Take-Two Interactive Software Inc. and Ubisoft Entertainment SA.

Order a copy of this report at (Prices start at US$2500 for a single user PDF) http://www.reportsnreports.com/purchase.aspx?name=298152.

Other Prominent Vendors in the market are: 4A Games, 5th Cell Media, Access Games, ACE Team, Active Gaming Media, Aeria Games and Entertainment, Anino Games, Ankama Games, Asobo Studio, Behavior Interactive, Bungie, CCP hf, Cellufun, Changyou.com, CipSoft, Cryptic Studios, Digital Chocolate, Disney Interactive, eGames, GameHouse, Gamelion, Glu Games, gPotato, GungHo Entertainment, HandyGames, India Games, Infinity Ward, Jagex Games Studio, Joymax, Kabam, Kiloo ApS, Level-5, MercurySteam Entertainment, Microsoft Studio, Minh Chau, Mitchell, Namco Bandai Games, NetEase, Oberon Media, OGPlanet, Perfect World, Punch Entertainment, Redboss, Rockstar North, Rocksteady Studios, Sega, Shanda Interactive Entertainment, Softnyx, Sony Online Entertainment, Square Enix Holdings, SYBO Games, Syn Sophia, Tencent Holdings, The Lego Group, Turbine, Visual Concepts, Warner Bros. Interactive Entertainment and Zynga.

Further, the report states that the high cost of gaming console hardware is one of the major challenges that the market faces. The gamers in developing countries are price conscious, which affects the sales of gaming console hardware, which in turn affects the sales of console games.

Explore other new reports by Infiniti Research Limited.

About US
ReportsnReports.com is an online market research reports library of 200,000+ reports and in-depth studies of 5000+ micro markets. Call +1 888 391 5441 with your industry research requirements or email the details on sales at reportsandreports.com.

Ritesh Tiwari, ReportsnReports.com, http://www.reportsnreports.com/, +1 (888) 391-5441, [email protected]

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