Global CyberLympics, an Ethical Hacking, Computer Network Defense Game, Announces the 2013 World Finals Results

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The 2013 Global CyberLympics World Finals competition made history as the 1st, 2nd and 3rd place teams were all from the same country.

The Australian, Mongolian and Netherlands teams

For the first time in the history of the Global CyberLympics games, all 3 teams that won 1st, 2nd and 3rd place were from the Netherlands.

The 2013 Global CyberLympics computer network defense competition ended with a bang as the top 8 teams from around the world traveled to Atlanta to battle it out for the title of the Global CyberLympics World Champion at the Hacker Halted conference. The teams that participated in the World Finals event represented some of the most elite computer network defense teams in the world as over 6,400 people played in the preliminary competitions, which represented 72 different countries around the world.

This year’s Global CyberLympics competition featured a banking theme, where the participants had to solve a series of challenges as if they were hired as independent IT security contractors to figure out who hacked a bank’s network. The teams that played in the World Finals event held on September 21st had to navigate through a series of elimination challenges that included Forensics, Computer Network Defense and Penetration testing to participate in the World Finals event. The World Finals challenge consisted of two rounds.

The 1st round held at the World Finals event was the preliminary challenge, which was a mix of offense, defense and decoding challenges. Teams were given a set of 3 identical virtual machines and were tasked with finding and remediating vulnerabilities while using discovered information to capture and plant their flags on other team’s targets. In addition teams had decoding and file carving challenges to solve and submit their findings through the ticket interface.

The 2nd round of the world finals challenge consisted of the champion teams from every continent and the winner of the preliminary challenge team Pruts.ERS from the Netherlands. The final round was a progressive Control the Flag exercise. Each team was connected to the same network, and the event started with a set of vulnerable targets which teams had to exploit, plant their flag then secure and defend. Additional targets were brought online in intervals throughout the event. Teams were scored on flags planted, fixing vulnerabilities and maintaining critical services. The event saw a lot of back and forth between teams as they found new ways to exploit systems, recapture hosts and steal the flag from the previous owner of the targets.

For the first time in the history of the Global CyberLympics games, all 3 teams that won 1st, 2nd and 3rd place were from the Netherlands. The 1st place team was the reigning world champions Team Hack.ERS, the 2nd place team was team Pruts.ERS and the 3rd place team was SectorC. Jay Bavisi, President of the Global CyberLympics Organization Committee, stated, “The Global CyberLympics games were truly exciting this year as we added new challenges, and as a result there was a lot of team turnover; we are always looking for new ways to challenge the participants.” All of the teams that participated in the world finals did a great job, and we are excited to announce the new challenges that we will have next year.

To find out more information about Global CyberLympics or the Hacker Halted conference, please visit or

Janelle McLean
Program Coordinator of Global CyberLympics

For more information about Global CyberLympics, please visit

About EC-Council Foundation
EC-Council Foundation is a charitable and educational organization dedicated to educating and training individuals in security skills. Established in 2012 by EC-Council, the foundation seeks to raise awareness, build capacity across nations and ultimately promote global peace. The foundation also supports select high school, collegiate and professional cyber competitions. EC-Council Foundation’s mission is to foster collaboration and participation by Global Digital Citizens to become advocates for safe, secure on-line activities and to foster online child protection through education. For more information, visit

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Janelle McLean
since: 06/2011
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