SAN FRANCISCO (PRWEB) March 17, 2020
InstaVR Inc (http://www.instavr.co), the leading web-based virtual reality (VR) authoring, publishing, and analysis company, today launched organization-wide Academic pricing to give universities a more cost-effective way of utilizing VR across all departments.
InstaVR provides a no-code, drag-and-drop web-based editor that can easily be learned by any professor or student. Over 50,000 organizations include universities such as Stanford University, etc. have created 250,000+ VR experiences for diverse use-cases by using InstaVR. Find more academic use cases from https://www.instavr.co/academic-use-cases. Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S).
To accommodate the influx of interest at the university level, and to provide a measure of financial relief, InstaVR is now offering a single price point for University-wide subscriptions.
The normal single per user subscription of InstaVR Pro at $199 USD per month will now be offered for unlimited student and staff access on approved academic email domains. If there are 10,000 students and staff in the university, the cost per user per month is around $0.02 USD.
To get started with the new InstaVR Academic tier, a single user from the approved university email domain needs to sign up and purchase an InstaVR Pro annual subscription. All subsequent users who sign up with that same email domain will automatically be upgraded to the advanced Pro tier. Find approved domains at https://instavr.co/academic-domains. 9,704 domains listed.
“We recognize the challenges of teaching higher education students remotely,” said Daniel H. Haga, CEO and Founder of InstaVR. “Virtual Reality helps create a more educational and immersive experience for students. It’s also a great technology for students to learn to use themselves, as forward-thinking workplaces have already incorporated VR into their daily environments.”
Additionally, given travel restrictions, colleges can utilize their organization-wide InstaVR Academic access to create 360-degree virtual campus tours for prospective students who can no longer physically visit.
“The classroom of the future, driven by immersive Virtual Reality, is becoming a reality much faster. Hopefully our platform and Academic tier pricing helps universities with that transition.”
Related InstaVR Blog Articles
- How a Kansas University Uses InstaVR to Publish Cross-Platform Apps Quickly & Easily for their History, Forensic Science, and Business Classes
- Enabling University Students to Create Immersive and Shareable VR Learning Experiences
- InstaVR Interviews: Erfan Mojaddam, Stanford University School of Medicine, Manager of Academic Technology and Innovation (ATI)
- InstaVR Interviews: Dr. Tarsem Singh Cooner, Senior Lecturer in Social Work at University of Birmingham, UK
- InstaVR Interviews: Dr. Matthew Frew, Senior Lecturer in Enterprise, University of the West of Scotland – School of Business and Enterprise
- InstaVR Interviews: Lennon Parker, UA-PTC, Expands VR Use to Include Speech Practice
- InstaVR Interviews: Dr. Dean Whitcombe, University of South Wales
- InstaVR Interviews: Lennon Parker, Digital Communications Specialist at University of Arkansas-Pulaski Technical College
- InstaVR Interviews: Grayson Lawrence, Associate Professor of Communication Design at Texas State University
About InstaVR Inc
InstaVR is a world leading virtual reality focused technology company, providing tools and services to enable anyone to author and publish interactive VR experiences without any specialized engineering knowledge. Since launching in early 2016, over 50,000 companies such as US Navy, GOV.UK, Stanford University, AECOM, TESLA, TOYOTA, Hilton, Marriott, Hello Kitty, Expedia, Booking.com, Turner, CNN, CBS, Juventus FC, World Surf League, Hermes, Red Bull, New Balance, L'Occitane, Renault, Total, DHL, FedEx, Salesforce.com, Adobe, Cisco Systems, Accenture, PwC, Deloitte, Heathrow Airport, United Nations, etc. in various industries have created 250,000+ VR experiences for diverse use-cases.