(PRWEB) February 13, 2014
TippingCircle announces the launch of an exciting new customer loyalty program allowing people to earn, trade, and spend reward points with participating merchants worldwide. In addition to cash payments, the TippingCircle reward point is an additional currency on this personal payments network that can be exchanged with other users and businesses through the network and with a TippingCircle Rewards Card.
"We're excited about opening up this great opportunity for businesses to get new customers, apps to get more users, and customers to get good discounts," said founder James Davis. "Another nice benefit for businesses is they don't lose value on sales purchased with points because they can turn around and use those points to purchase advertising or other services the business needs."
This ecosystem that TippingCircle has created where people and businesses can circulate reward points in exchange for products and services has proven to be extremely catchy as users are now exchanging points more frequently than cash. And, of course, with TippingCircle there always needs to be a way their system can be used to help charities and non-profits. They've made it possible to donate points to tipping buckets allowing charities to purchase food, water, and other necessities to assist in humanitarian needs around the world.
To make earning points fun and engaging, TippingCircle has implemented an achievements section so users can explore the different features of the application and keep track of the points they've earned from their accomplishments. Points can be earned from referrals, sending cash tips, donating to tipping buckets, and using other participating apps where TippingCircle points can be earned.
As stated on their website, "If you, or someone you know, owns a business or app who wants to join our points program - let's talk!" Developers that have apps where points can be earned are encouraged to use TippingCircle's API to integrate with their social payments platform to increase usage as people get more value from using/playing their apps.