Global Virtual Patient Simulation Market to Reach $508.7 Million by 2019

According to the new research report published by Meticulous Research, "Global Virtual Patient Simulation Market Outlook: 2014-2019", Virtual Patient Simulation is set to transform the medical simulation industry with its numerous features such as performance tracking, case structure, responsive and measurable outcomes, multiple user interfaces, cost effectiveness, exposure to rare clinical scenario, easy to use, low maintenance and so on. Such attributes makes many educational institutes adopt VPS, most of the medical schools in America & Europe had already adopted VPS as a standard part of their curriculum to facilitate the efficient learning, and to cope up with the reduced resident hours per week & unavailability of patients for various studies.

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Meticulous Research

Virtual Patient Simulation Set To Transform The Medical Simulation Industry Across The Globe.

(PRWEB) July 18, 2014

Meticulous Research has announced the addition of new research report titled, “Global Virtual Patient Simulation Market Outlook: 2014-2019” to its store.

This report analyzes the major drivers, restraints, opportunities, and challenges that have a long and short-term impact on its growth across the globe. This latest publication from Meticulous Research states that the global virtual patient simulation market would reach $508.7 million by the year 2019 at a CAGR of 21.1% over the period of 2014 to 2019.

Browse in depth report at:
http://www.meticulousresearch.com/research/global-virtual-patient-simulation-market-outlook-2014-2019/.

Virtual Patient Simulation market is segmented by products, technology, end-users, and geography. The technologies analyzed in this report are visual techniques, haptic technology, virtual reality technology, tracking techniques, and modeling techniques. The products analyzed in this report include various simulation platforms, performance recording software, second life, and serious games. The report also analyzes some major allied products such as patient simulators and task trainers.

The report offers meticulous analysis of latest trends, driving forces, restricting factors, opportunities, & challenges. High end costs of manikin & other simulators, responsive & measurable outcomes that include the most complicated & rare clinical scenario, innovation & advancement in technology, and changing educational system are some of the key factors that are driving this market towards the staggering growth.

In terms of geographies, North America is the major market for virtual patient simulation, followed by Europe, and Asia-Pacific region. The largest share of North America is mainly attributed to the presence of major players in this region and availability of funds from various organizations.

Academics sector is the major end-user of virtual patient simulation products. This segment is estimated to account for a share of 58.6% in 2014. This is mainly attributed to the availability of government funds and rising focus on training of medical students with advanced technologies.

The report elucidates on many important aspects of the global virtual patient simulation market that facilitate the understanding of this market at a granular level such as various government and non government investments in virtual patient simulation, recent innovations, advancements in healthcare industries, increased R & D activities in medical simulation companies that upsurge in simulation research which ultimately fuel the growth of virtual patient simulation market across the globe.

The prominent players in the global virtual patient simulation market are Simbionix USA Corporation (U.S.), Surgical Science Sweden AB (Sweden), Laerdal Medical (Norway), B-Line Medical (U.S.), Gaumard (U.S.), Limbs and Things (U.K.), Kyoto Kagako (Japan), Simulaids (U.S.), Mentice AB (Sweden), CAE Healthcare (Canada), TheraSim Inc. (U.S.), Simulated Surgical Systems (U.S.), Dassault Systemes (France), VirtaMed (Switzerland), Voxel-Man (Germany), Red Llama (U.S), Decision Simulation (U.S.), Anomalous Medical (U.S.), Moog Inc. (U.S.), Education Management Solutions (U.S.), and Immersive Touch (U.S.).

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