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New Post-Apocalyptic VideoGame "BRASCOT 6" Would Be the Next Evolution of Entertainment
  • USA - English


News provided by

Celistic

Nov 17, 2013, 19:05 ET

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(PRWEB) November 17, 2013 -- New post-apocalyptic videogame "BRASCOT 6" would be the next evolution of entertainment.

The publishing house Celistic was founded in 2008 and for the main activity direction it was chosen the fantasy genre. The production stands out by the high quality editing work of the writers, artists and musicians.

This story about the necessity of permanent choice - personal and professional - made by benson miles in whose heart the love, friendship and devotion are born.

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Until now, the most important project for the company is the one with the same name: “Celistic”, created by writer Dennis Langley. The project is based on a series of books, divided in two categories. The first category includes three books with a common story line that takes place in a fantasy world. In the second category are included additional stories which do not influence the main story line from the first category of books, but also take place in the same fantasy world.

In 2011, it published the first of three planned books – Celistic: Book 1 and the first series of comics, which is about humanity’s life and struggles in another star system. The main characters of this book are space pirates who are drawn against their will into an interplanetary conflict.

Celistic worked with 2D Artists to create many illustrations and concept-art. These became the basis for the Celistic comic book series. By the way, the fact that Marvel Comics, a world-renowned comic book publisher, expressed interest in Celistic, gives them another reason to believe that this project will be met with success.

Recently, the Celistic Company applied to the online fundraising platform called IndieGoGo with the new video game project, Celistic: Brascot 6.

The storyline of the game project takes place in 2574 on planet Sovran which is a part of Celistic stellar system and is the main supplier of energy resources. The planet is protected with an orbital shield, which is maintained by 92 stations. The planet can be conquered only via full shield disconnect by planet side infiltration. Syphes, aggressive minded space settlers, decide to enter the planet through the main station, which is Brascot 6. This is the main game location. It’s a great city-factory with an enormous number of industrial facilities and external environments to explore.

The main character, Benson Miles, works in the station’s security service. During the ‘Day of Planet Colonization’ celebrations, Benson is taking his post and suddenly gets in the middle of events. Because of an unexpected explosion of an impulse bomb on Brascot 6, the main reactor is disconnected which leads to the failure of the orbital shields. The Saiphs’ plan to invade the planet succeeds.

During the course of the game, Benson understands how imminent the threat to Brascot 6 is. Struggling against the enemy Saiphs and space pirates, finding betrayers along the way, and saving loved ones become Benson’s main concerns. His mission is also complicated by the fact that each of his foes has his own plans and agendas.

Celistic / Brascot 6 is a post-apocalyptic video game in the Epic Action / TPS (Third Person Shooter) category with with RPG elements. There are also provides the possibility to upgrade your hero’s abilities via chips which can be found in locations during the game. This will encourage players to carefully explore all twelve levels of the game and to spend time thinking about what, when and how to improve their hero’s capabilities. In addition, there are arcade-like games and mini-games that are required to be completed before opening or activating items.

More than this, each of twelve levels can be played in a non-linear way. Wherein, depending on how the player finishes a previous level, the story changes and the next level also changes to accommodate the story line. The player’s goal is to find the roots of the events happening in Brascot 6. This is a popular type of model used in story driven games. For example, this is a similar model used in the popular Dead Space series.

The actions will take on a huge location. Here, players will be able to visit the administrative offices, residential neighborhoods, production halls and much more.

The development team aimed to create a holistic future world and that’s able to immerse the player in an alternate reality. It was important to develop a flexible and coherent design, which would cause the player to understand the role of his/her character, and to use that character’s skills and powers to resolve any situation via a diverse choice of possible solutions.

This game is full of stories and unexpected twists. Every player has the opportunity to untangle his or her own possibilities, choices and resulting consequences. The game’s story line doesn’t dictate actions to the player, it just sets a general context: he’s the only one who can save the planet from destruction while at the same time being forced to navigate complex interrelations. Moreover, giving a player a wide range of choices, we decided to mask all the crisscrossed moments. I hope we’ll be able to keep the plot tense during all portions of gameplay.

For conducting the combat, moving from one location to another and passing through labyrinths, the hero will have the possibility to use a big number of objects from around: the furniture, the equipment, elements from inside and outside of the buildings.

The Celistic project has existed for 6 years already. During this time, it has gained fans who have waited for both sequels in the cosmic trilogy and for the video game based on the book. Last year, the Company tried to make a demo by themselves using the Unity 3D engine. Unfortunately, the quality of graphics, which resulted from that engine, lagged behind what’s currently available in the market. That’s why Celistic decided to move on to the 3D Game Engine UDK, which is based on the Unreal 3D engine.

Their goal with IndieGoGo is to raise at least $400,000. This money is necessary to develop and publish the game in to the marketplace. Celistic has an international team of the best 2D/3D artists, as well as programmers from the American company Elemental-Labs Inc. who has a valuable experience in the game development and are ready to join them. Today, almost 75% of preliminary work is finished including developing the game story, concept art, locations, characters, weapons, etc. Celistic forecast that if the crowd funding campaign is successful, they’ll should be able to release the official game in 15 months (May, 2015).

Celistic created a series of rewards to say ‘thank you’ to those who back their project and wants them to succeed. Their backers will have the opportunity to gain many different rewards that are divided into three categories. The first one is ‘digital pack’ which includes digital copies of all published comic books, art and concept books, as well as a copy of the game.

The second category of rewards includes printed editions of the comics, sketches, art books, and a copy of the game on a license disk (includes delivery). In addition, backers will receive a t-shirt and badges with the game’s emblems.

For third-level backers, we provide (beside to the items above) a possibility to gain ‘Associate Producer’ credit, meaning a possibility to set advertising inside the game, create personal characters, place backer’s name on a game object, as well as 3D copies of the main characters.

In closing, we’re very excited to announce their IndieGoGo campaign for Brascot 6 is underway, and look forward to spreading the word and working with the community to drive support for their project.

You have a chance to participate in building this game - check Celistic's IndieGoGo campaign.

Celistic World, Celistic, +1 3472744873, [email protected]

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Brascot 6 station Concept Art.
Brascot 6 station Concept Art.
Brascot 6 station Concept Art.

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