As the Digital Out-of-Home Entertainment (DOE) scene continues to expand Future of Immersive Leisure aims to become the must-attend convention for those investing in media entertainment in the public-space.
LAS VEGAS (PRWEB) April 25, 2018
Rising Media, Inc. and KWP, announced the conference program for the second Future of Immersive Leisure event, running at the Mandalay Bay in Las Vegas on May 16-17, 2018.
The event, specially designed to give a holistic, expansive view of the immersive technologies that will radically transform out-of-home entertainment, features experts and industry thought-leaders who are leveraging immersive experiences in amusement parks, location-based entertainment centers, movie theaters, museums, sports arenas, and other leisure facilities.
Speaking about the event, Kevin Williams, the founder of KWP stated, “As the Digital Out-of-Home Entertainment (DOE) scene continues to expand Future of Immersive Leisure aims to become the must-attend convention for those investing in media entertainment in the public-space.” Kevin Williams will act as chairman, engaging with a roster of world class speakers during the two-day event, including the writer, producer & futurist, Charles Fink, who Kevin will be interviewing in the opening fireside chat on May 16.
Additional confirmed speakers include:
- Jenefer Brown, Senior Vice President, LBE, Lionsgate Entertainment
- Kevin Bachus, Senior Vice President, Entertainment & Games Strategy, Dave & Buster's Inc.
- Matthew Proulx, Sr. Director, Global Branded Experiences, Hasbro
- Jesse Schell, CEO, Schell Games
- Negin Singh, Executive Director, Santa Monica Pier Corporation
- Charles Taylor, Sr Director of Innovation, Caesars Entertainment
- Bruce Vaugn, CEO, Dreamscape Immersive
To see the full list of speakers confirmed for the Future of Immersive Leisure 2018, visit futureofimmersiveleisure.com/las-vegas/2018/speakers.
The two-day conference program, which is aimed at facilitating a deep understanding of the business opportunities and constraints of immersive technology, explores a variety of session topics, including:
- Building a New Infrastructure for VR Location-Based Entertainment
- Alternative Content and Strategies for VR and MR Arcades
- VR and AR Sports- The Next Evolution in E-Sports
- Beyond Pokemon Go- Launching the Next Big Hits in Mixed Reality Out-of-Home Entertainment
- Interpreting Visitor Feedback to VR and AR Location-Based Entertainment
- Dome Theaters- the Next Generation
- Leveraging Synergies between Escape Games and VR
- Transforming the Tourist Experience with Immersive Attractions and Installations
Alongside the conference program, Future of Immersive Leisure features an immersive technology showcase, as well as networking opportunities aimed at critical connection building among attraction owners, technology innovators, investors, and more. Companies interested in sponsoring or exhibiting at Future of Immersive Leisure should contact sponsorship(at)risingmedia.com.
Prices for Future of Immersive Leisure increase on May 15. To view the full list of sessions, speakers, and to register, visit futureofimmersiveleisure.com.
About Kevin Williams, Conference Chair
English born Kevin Williams has spent most of his career in the electronic entertainment industry, first as a fascinated player of the fledgling video amusement, then as an amateur computer devotee. At present he is a leading member of the emerging Digital Out-of-Home (DOOH) Leisure entertainment industry, both as consultant, observer and founding chairman of the sector association.
An early member of the personal computer boom in the UK and a game reviewer for the fledgling consumer game magazine scene – he designed his first game in 1984 (‘Bear George’). After leaving college Kevin worked for one of Europe’s largest amusement distributors (Electrocoin Automatics), and then for one of the most famous early independent consumer game developers (Andromeda Software). Following this he was involved with the launch of immersive entertainment systems, initially through Hughes Rediffusion (Thomson Entertainment) on the world’s first arcade simulator – the ‘Commander’. Then in the field of virtual reality with the UK’s first floated developer of this technology (Division Limited). He was then head hunted to become an Imagineer for The Walt Disney Company, specifically tasked on their emergence into the Location Based-Entertainment (LBE) field developing ‘DisneyQuest’ and its digital attractions. Following this, Kevin would go on to manage projects under contract as an executive for Angel Studios, developing their successful signature attractions for clients such as GamesWorks. The new millennium found him establishing an amusement division for European consumer software publisher Infogrames (INSKOR Entertainment Ltd).
About Rising Media
Rising Media is a global events producer excelling in Internet and technology-related conferences and exhibitions. Rising Media-produced events include AMDays, AllFacebook Marketing Conference, All Influencer Marketing Conference, Autos+, Building Business Capability, Data Driven Business, Data Performance Summit, Deep Learning World, Digital Analytics Hub, Digital Growth Unleashed, Email Innovations Summit, Future of Immersive Leisure, Global Online Marketplaces Summit, Influencer Marketing Days, Inside 3D Printing, Marketing Evolution Experience, Predictive Analytics World (PAW) for Business, PAW Healthcare, PAW Government, PAW Manufacturing, PAW Financial Services, Rec+, RoboUniverse, Search Marketing Expo, SEMY Awards, Virtual Reality Summit, Web Effectiveness Conference, in markets including the US, Brazil, UK, France, Germany, Italy, India, South Korea, Singapore and Australia.
For more information, visit http://www.risingmedia.com.