Games can improve knowledge about health-related behaviours, and encourage participation in treatment programs and clinical trials.
TORONTO, Ontario (PRWEB) January 23, 2020
In a live webinar taking place on Thursday, February 20, 2020 at 11am EST (4pm GMT/UK) attendees will be invited to obtain first-hand experience of gamified healthcare technology in the context of Alzheimer’s disease, especially regarding its early assessment. The featured speakers will present the Sea Hero Quest project, a video game that enabled data collection from over 4 million people across the planet to help Alzheimer's disease research.
Gamification is the application of typical elements of game design to encourage engagement with a product or service, making it more fun to use. In the healthcare industry, gamification can help collect quality data (e.g., cognitive markers) in a noninvasive manner as well as retain respondents for future evaluations. Games can improve knowledge about health-related behaviours, and encourage participation in treatment programs and clinical trials. Innovation in health assessment and monitoring (e.g., wearable devices, online surveys, etc.) with the daily use of portable digital devices such as tablets, smartphones and laptops in today’s population supports a favourable environment for gamification implementation in healthcare systems.
Participants will learn about:
- How traditional experience, quality and outcome measurements with questionnaires can be gamified in engaging and fun experiences using playful interactions and Chabot technologies
- New insights into the opportunities that a gamified approach offers for exploratory analyses of data collected using digital technology
- A live example of how a cognitive assessment relevant for Alzheimer’s disease can be embedded in a game suitable to everyone
- Biases inherent to gamification: how do we know that what we measure with games contains information beyond the mere familiarity with technology?
Join industry experts Michaël Acquadro, PhD, Associate Outcome Researcher, Patient Centred Outcomes at ICON plc and Antoine Coutrot, PhD, Researcher at the National Centre for Scientific Research (CNRS), based at the Laboratoire des Sciences du Numérique de Nantes, France, for an informative discussion. A live Q&A with the audience will be included.
For more information or to register for this free event, visit Improving Patient Adherence and Outcome Measurement with Game Design.
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