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Reallusion Launches iClone Unreal Live Link : Real-time Digital Human Character & Animation System for Unreal

Reallusion launches iClone Unreal Live Link, the plugin that connects the iClone character and animation system with Unreal Engine for games, films, archviz and virtual production. Experience live performance capture with iClone at SIGGRAPH booth #640, July 30 - Aug1st


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Reallusion

Jul 27, 2019, 08:00 ET

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Reallusion launches iClone Unreal Live Link
Reallusion launches iClone Unreal Live Link
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SAN JOSE, Calif., July 27, 2019 /PRNewswire-PRWeb/ -- Reallusion launches iClone Unreal Live Link, the plugin that connects the iClone character and animation system with Unreal Engine for games, films, archviz, and virtual production. Experience live performance capture with iClone at SIGGRAPH booth #640, July 30 - Aug1st.

The visual progress of realtime engines is ever increasing the bar for characters, and the request for digital human realism is following the trend. Transform characters into an array of different styles and looks, Reallusion keeps pushing the limits by adding a GoZ workflow, a 3D scan pipeline, as well as a new shader technology to Character Creator meeting the demand for professional characters.

“The power is in the workflow we have created from Character Creator and iClone to Unreal Engine. We’ve spent over a decade building the Reallusion pipeline and are happy to launch the rapid digital human creation and animation system for Unreal Engine games, virtual production, previz, and films.”

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The iClone Unreal Live Link Plug-in transfers, links and animates characters, lights, and cameras from iClone directly into Unreal Engine. iClone and Unreal Engine users benefit from the collaboration between Reallusion and Epic Games through this dedicated character creation and animation workflow that delivers digital humans to Unreal Engine. The Unreal Live Link Plug-in for iClone innovates content for Unreal and removes the tedious FBX file import/export process; seamlessly sending iClone characters to Unreal with automated character shaders and skeleton setup.

Reallusion Product Marketing VP John Martin: "The power is in the workflow we have created from Character Creator and iClone to Unreal Engine. We've spent over a decade building the Reallusion pipeline and are happy to launch the rapid digital human creation and animation system for Unreal Engine games, virtual production, previz and films."

Fusion of iClone Creativity & Unreal Engine

For iClone users - Live Link bridges work in iClone to Unreal Engine to produce exceptional visuals featuring RTX Real-time Ray Tracing. Use existing and familiar iClone tools to animate seamlessly in Unreal Engine 4.

For Unreal users - Utilize iClone's vast character and animation assets to quickly generate fully-rigged custom characters to be used with specialized iClone motion editing tools. Discover a powerful new way to create facial expressions and talking animations with intuitive puppet panels and multi-device mocap recording in a streamlined plug-and-play setup.

Universal Character Standard for iClone Unreal Live Link

Unreal Characters and imported FBX characters can benefit from the iClone character system too, thanks to the ability to import, characterize and utilize the same realtime standard for digital human asset creation, animation and performance capture. The iClone Unreal Live Link plugin maximizes existing Unreal Engine character value from the marketplace with time and cost saving iClone animation tools.

Direct Asset Transfer without FBX Import / Export

One-click asset transfer from iClone sends characters, lights, cameras and animation to Unreal Engine 3D characters automatically while assigning shaders, animation and blueprints.

Live Link Controls Characters, Lights and Camera

iClone is a remote production controller for Unreal Engine. Conveniently control cameras, lights and shoot scenes in Unreal using the iClone camera and lighting tools with Live Link. Adjust light strength, color, and falloff or set and control Camera Parameters for FOV, Filmback, Near-Far Blur Levels.

Synchronous Real-time Motion Editing from iClone to Unreal

Live-perform full character animation including face, body and fingers. Synchronously capture motion data streamed from different gear, save data in separate motion tracks for further editing and stream it live to Unreal Engine for sequencing via the iClone Unreal Live Link plugin.

Automated Digital Human Shader Assignment

The Unreal Live Link plugin automatically assigns the digital human shader in Unreal to transferred iClone characters, saving time on manual shader assignment. Three shader types are available: Standard (PBR), LW (Lightweight), and HQ (High Quality) Digital Human.

Learn More about iClone Unreal Live Link:
https://www.reallusion.com/iclone/live-link/unreal-engine/default.html

Pricing and Availability:

  • FUNDAMENTAL Package - Complete 3D Pipeline Tools $1,990

This essential suite includes iClone, 3DXchange, Curve Editor, Character Creator, Auto - setup Toll and the Unreal
Live Link plugin

  • CINEMATIC Package - License of Official Character Asset Collections $3,990

This package includes the FUNDAMENTAL suite along with access to a comprehensive content library to speed up your production.

  • LIVE PERFORMANCE Package - With a choice of Facial & Body Capture $5,990

This ultimate package including all the tools, content, and mocap connectivity to the leading tracking devices.

SOURCE Reallusion

Modal title

Fusion of iClone Creativity & Unreal Visuals
Fusion of iClone Creativity & Unreal Visuals
Universal Character Standard for iClone Unreal Live Link
Universal Character Standard for iClone Unreal Live Link
Muscle Level Facial Editing and Timeline for Audio Lipsync
Muscle Level Facial Editing and Timeline for Audio Lipsync
Motion Layer Editing with HumanIK Posing Control
Motion Layer Editing with HumanIK Posing Control
Automated Digital Human Shader Assignment
Automated Digital Human Shader Assignment
Fusion of iClone Creativity & Unreal Visuals Universal Character Standard for iClone Unreal Live Link Muscle Level Facial Editing and Timeline for Audio Lipsync Motion Layer Editing with HumanIK Posing Control Automated Digital Human Shader Assignment

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