WalkOVR Revolutionizes the VR experience

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New Motion Capture Suit Uses Motion Capture Algorithms to Transform Gamers’ Natural Movements to the Digital World

WalkOVR nodes with HTC Vive

WalkOVR Motion Nodes

Our primary interaction with life is moving around. If we can’t provide this simple interaction to VR users, then VR will never be as immersive as it deserves.

WalkOVR, a tech startup based in San Francisco, is poised to take the virtual reality (VR) gaming world by storm with its innovative and affordable motion capture suit.

The WalkOVR motion suit features built-in motion sensors and sophisticated motion capture algorithms that track gamers’ movements in real time, allowing them to use natural body movements to control their in-game avatars.

This new motion suit solves the locomotion limitations that often plague today’s VR gamers. While many virtual reality games are designed to be played with a controller—which can affect the immersive experience most VR gamers seek—WalkOVR provides users the ability to control their digital counterparts with natural movements. WalkOVR users can fully experience virtual reality games the way they were supposed to be experienced—without the disconnect of full body movements being singularly controlled by the user’s hands.

According to WalkOVR’s founder and CEO, Tugra Sahiner, “Our primary interaction with life is moving around. If we can’t provide this simple interaction to VR users, then VR will never be as immersive as it deserves.”

Their suit has some significant features for gamers. First of all, it’s compatible with the top VR head-mounted displays (HMDs) and popular games, such as Fallout 4, Skyrim VR and Doom VFR. These games were originally designed without wearable motion capture suits in mind.

WalkOVR’s suit is also lightweight and is noticeably easy to take on and off. Rather than relying on bulky tights or heavy suits, this motion suit features nodes that are strapped onto the user’s knees, ankles and torso, making general locomotion more fluid and natural.

One of the most significant benefits of the WalkOVR suit is that it helps keep VR gamers physically active. With WalkOVR’s product, gamers can avoid being confined to the couch. Instead, they can move in place while playing their favorite games. It can also monitor—and encourage—physical activity by tracking active playing time, miles run or walked, and even the number of calories burned during gameplay.

About WalkOVR
WalkOVR is a young company founded in Istanbul/Europe with headquarters in San Francisco. The team of electronic engineers, software developers, graphic and product designers was formed in 2016 with a shared dream of free VR movement unhindered by the limitations of controllers.

While the motion suit is the latest product designed to achieve WalkOVR’s vision for an immersive gaming experience, their first product was an omnidirectional treadmill (ODT), which took the lead in a nationwide startup challenge of approximately 5000 projects.

After seeing the positive response to the ODT, WalkOVR collected feedback from hundreds of users and shifted its focus to wearable technology—designed to be more functional, practical and affordable than the previous ODT solution. They designed their latest product, WalkOVR Lite, as a direct response to the feedback they received.

Currently, WalkOVR has several tech-forward projects underway, they develop their Software Development Kit (SDK) for game developers and their own hand controllers for mobile VR. A Kickstarter campaign is also slated to launch in Q1 2019. For more information on WalkOVR, visit http://www.walkovr.com.

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Tugra Sahiner
WalkOVR
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